<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4903317470862907208</id><updated>2011-11-28T00:53:59.350Z</updated><title type='text'>Tips Tricks Strategies and Cheats, Everything a gamer could ever Need.</title><subtitle type='html'>Here at Tips Tricks Strategies and Cheats i will be supplying Free Help for Many games on multiple consoles i will cover the newest and best games on both Ps3 and Xbox360, games on PC, i will be giving you Free tips and tricks and anything else you need to get through that new game before your friends, i will be giving you that extra edge over your foes that hard to figure out code on that secret door and finally i will be giving you for free full walkthroughs, Have fun and play Hard</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://deanystipsandtricks.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4903317470862907208/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://deanystipsandtricks.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Deany</name><uri>http://www.blogger.com/profile/10552631783536987348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>3</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4903317470862907208.post-161731702434019469</id><published>2008-06-24T14:45:00.000+01:00</published><updated>2008-06-24T14:46:23.083+01:00</updated><title type='text'>Ratchet and Clank Future: Tools of Destruction Unlockables</title><content type='html'>&lt;table style="width: 675px; height: 463px;" class="cheats" border="1" cellpadding="10" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td bgcolor="#e3e3e3" valign="top" width="46%"&gt;&lt;b&gt;UNLOCKABLE&lt;/b&gt;&lt;/td&gt;        &lt;td bgcolor="#e3e3e3" valign="top" width="46%"&gt;&lt;b&gt;HOW TO UNLOCK&lt;/b&gt;&lt;/td&gt;               &lt;/tr&gt;           &lt;tr&gt;        &lt;td bgcolor="#f6f6f6" valign="top" width="46%"&gt;Big-Headed Enemies &lt;/td&gt;        &lt;td bgcolor="#f6f6f6" valign="top" width="46%"&gt;100 Skill Points &lt;/td&gt;                       &lt;/tr&gt;           &lt;tr&gt;        &lt;td bgcolor="#f6f6f6" valign="top" width="46%"&gt;2006 GDC Trailer &lt;/td&gt;        &lt;td bgcolor="#f6f6f6" valign="top" width="46%"&gt;150 Skill Points &lt;/td&gt;                       &lt;/tr&gt;           &lt;tr&gt;        &lt;td bgcolor="#f6f6f6" valign="top" width="46%"&gt;Environment Concept Art &lt;/td&gt;        &lt;td bgcolor="#f6f6f6" valign="top" width="46%"&gt;250 Skill Points&lt;/td&gt;                       &lt;/tr&gt;           &lt;tr&gt;        &lt;td bgcolor="#f6f6f6" valign="top" width="46%"&gt;Replacement Wrench&lt;/td&gt;        &lt;td bgcolor="#f6f6f6" valign="top" width="46%"&gt;300 Skill Points &lt;/td&gt;                       &lt;/tr&gt;           &lt;tr&gt;        &lt;td bgcolor="#f6f6f6" valign="top" width="46%"&gt;Ratchet's Drawing Tutorial &lt;/td&gt;        &lt;td bgcolor="#f6f6f6" valign="top" width="46%"&gt;350 Skill Points &lt;/td&gt;                       &lt;/tr&gt;           &lt;tr&gt;        &lt;td bgcolor="#f6f6f6" valign="top" width="46%"&gt;James the Galactic Defender &lt;/td&gt;        &lt;td bgcolor="#f6f6f6" valign="top" width="46%"&gt;400 Skill Points &lt;/td&gt;                       &lt;/tr&gt;           &lt;tr&gt;        &lt;td bgcolor="#f6f6f6" valign="top" width="46%"&gt;Weapon Concept Art &lt;/td&gt;        &lt;td bgcolor="#f6f6f6" valign="top" width="46%"&gt;450 Skill Points &lt;/td&gt;                       &lt;/tr&gt;           &lt;tr&gt;        &lt;td bgcolor="#f6f6f6" valign="top" width="46%"&gt;Mirrored Levels &lt;/td&gt;        &lt;td bgcolor="#f6f6f6" valign="top" width="46%"&gt;500 Skill Points&lt;/td&gt;                       &lt;/tr&gt;           &lt;tr&gt;        &lt;td bgcolor="#f6f6f6" valign="top" width="46%"&gt;Script-to-Screen &lt;/td&gt;        &lt;td bgcolor="#f6f6f6" valign="top" width="46%"&gt;600 Skill Points &lt;/td&gt;                       &lt;/tr&gt;           &lt;tr&gt;        &lt;td bgcolor="#f6f6f6" valign="top" width="46%"&gt;Unlock all cheats available for this game&lt;/td&gt;        &lt;td bgcolor="#f6f6f6" valign="top" width="46%"&gt;750 Skill Points &lt;/td&gt;                &lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4903317470862907208-161731702434019469?l=deanystipsandtricks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deanystipsandtricks.blogspot.com/feeds/161731702434019469/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4903317470862907208&amp;postID=161731702434019469&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4903317470862907208/posts/default/161731702434019469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4903317470862907208/posts/default/161731702434019469'/><link rel='alternate' type='text/html' href='http://deanystipsandtricks.blogspot.com/2008/06/ratchet-and-clank-future-tools-of.html' title='Ratchet and Clank Future: Tools of Destruction Unlockables'/><author><name>Deany</name><uri>http://www.blogger.com/profile/10552631783536987348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4903317470862907208.post-8828197566023087151</id><published>2008-06-23T19:45:00.003+01:00</published><updated>2008-06-23T19:52:48.295+01:00</updated><title type='text'>Final Fantasy 7: Crisis Core (PSP)</title><content type='html'>&lt;h1&gt; &lt;span class="mw-headline"&gt;Chapter One&lt;/span&gt;&lt;/h1&gt; &lt;a name="Shinra_Training"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Shinra Training&lt;/span&gt;&lt;/h2&gt; &lt;div class="thumb tright"&gt;&lt;div class="thumbinner" style="width: 182px;"&gt;&lt;a href="http://www.wikicheats.com/index.php/Image:FF_Crisis_Core_Behemoth.jpg" class="image" title="The Behemoth is a pushover of a boss; just run behind it, hit it a couple times, back off, then repeat."&gt;&lt;img alt="The Behemoth is a pushover of a boss; just run behind it, hit it a couple times, back off, then repeat." src="http://www.wikicheats.com/images/thumb/d/d6/FF_Crisis_Core_Behemoth.jpg/180px-FF_Crisis_Core_Behemoth.jpg" class="thumbimage" border="0" height="103" width="180" /&gt;&lt;/a&gt;  &lt;div class="thumbcaption"&gt;&lt;div class="magnify" style="float: right;"&gt;&lt;a href="http://www.wikicheats.com/index.php/Image:FF_Crisis_Core_Behemoth.jpg" class="internal" title="Enlarge"&gt;&lt;img src="http://www.wikicheats.com/skins/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt;The Behemoth is a pushover of a boss; just run behind it, hit it a couple times, back off, then repeat.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt; &lt;p&gt;After the cut scene that opens the game you'll be thrust into combat against several Wutai Soldiers shrouded in the guise of Shinra soldiers. They're packing 210 HP a piece, but their attacks only leave you with minimal damage, so you can strike repeatedly at them without much trouble or fear of death. Once you've defeated them you'll be faced with the game's first boss, the Behemoth. &lt;/p&gt; &lt;a name="BOSS:_Behemoth"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;BOSS: Behemoth&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;&lt;b&gt;HP: 7,870&lt;/b&gt; &lt;/p&gt;&lt;p&gt;The Behemoth is quite easy to defeat, leaving you with several options as to how you're going to go about doing that. The quickest method is to run behind the beast, slash at it two or three times with your sword, back off to dodge its tail attack, then rush in and attack the tail again. Rinse and repeat. Alternatively, you can experiment with magic spells here to see what they're like; the Blizzaga materia works best on the Behemoth. &lt;/p&gt; &lt;a name="Chapter_Two"&gt;&lt;/a&gt;&lt;h1&gt; &lt;span class="mw-headline"&gt;Chapter Two&lt;/span&gt;&lt;/h1&gt; &lt;a name="Shinra_Building"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Shinra Building&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;When you regain control of Zack, open your menu screen and read all your emails, then speak with Kunsel at the door to hear about Missions. Go through the door and walk over to the computer terminal now to learn about Save Points, then use the one that appears. You can also select Missions when you're standing at Save Points, such as Mission 1-1-1, which is mandatory. Select it now, then defeat eight Shinra Soldiers to complete the mission and reap the reward, an &lt;b&gt;Elixir&lt;/b&gt;. After the cut scene, check supply pod #6 for a &lt;b&gt;Bronze Bangle&lt;/b&gt;, then check it twenty more times to find a &lt;b&gt;Curse Ring&lt;/b&gt;, which you definitely do not want to equip at this point in the game. Return to the Briefing Room now and speak with Angeal. &lt;/p&gt; &lt;a name="Wutai_-_Fort_Tamblin"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Wutai - Fort Tamblin&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;Next thing you know you'll be in Wutai, fighting three Wutai Soldiers. They're pathetically easy, only 178 HP a piece, so mow them down with simple attacks. Afterward, follow the path, noting that you can only leave the zone via blue dotted lines (the red dotted lines cannot be crossed). Check your map if you need to by hitting the Square button; otherwise, head down the path for another cut scene with Angeal. Use the nearby Save Point afterward, then continue to the next area for a battle with several Wutai Soldiers. The Soldiers are easy, and so are their Captains, so kill them all, and use magic to reach the three on the wall. A cut scene will play after this fight, and then you'll be fighting two more Soldiers, as well as a Captain. Defeat them as you would any other Wutai weakling. &lt;/p&gt;&lt;p&gt;At this point you must defeat as many enemies as you can to build up your Star Rank, as noted in the upper-left corner of the screen. Head through the gate to take on the Foulanders there, then keep going to find another one, as well as some Soldiers. Keep going, fighting everyone you see until you reach a wall that rotates. Examine it for a cut scene and a battle, then press on. Note the treasure chest after the one with the &lt;b&gt;Potion&lt;/b&gt; in it; it's a fake that throws you into another battle. Continue fighting your way to another rotating wall, and examine it for another battle. The Scout Tower holds a fight with two Captains and two Foulanders. When you get another phone call, say "I'll take out all the enemies here first!" Return to where you started and check out the Scout Tower there for another battle, then head back to where you were and continue through the door when your Star Rank is at max capacity. &lt;/p&gt;&lt;p&gt;Go right to find a chest with &lt;b&gt;Earrings&lt;/b&gt; in it, then take the left path for a chest with a &lt;b&gt;Hi-Potion&lt;/b&gt; and a Save Point. Save your game, then check out the nearby shrine for a cut scene and a fight with three Wutai Commanders. Each has 1,055 HP, but they're not all that tough. Next, go north toward the arena for another cut scene. Save your game and heal up afterward, then enter the arena for a boss fight. &lt;/p&gt; &lt;a name="BOSS:_Vajradhara_Wu_.26_Tai"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;BOSS: Vajradhara Wu &amp;amp; Tai&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;&lt;b&gt;Vajra Wu - HP: 2,900&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Vajra Tai - HP: 2,900&lt;/b&gt; &lt;/p&gt;&lt;p&gt;Both of these bosses have high physical defense, but neither can tolerate magic, so that's your strategy here: cast spells while running around the outer edge of the arena. Blizzard works great, so cast that over and over until your MP runs out. At that point, either run behind the ogres and attack them there with physical attacks to finish them off, or use an Ether on yourself to gain more MP. Dodging their attacks is pretty easy; they project their strikes by raising their arms, so that's your cue to run away. You can't dodge their Twin Tomahawk attack, though, so make sure to heal yourself after they use it on you. &lt;/p&gt;&lt;p&gt;After the fight, you'll receive a prize, depending on how high you got your Star Rank earlier. Here's the breakdown:  &lt;/p&gt; &lt;table class="supertable" border="1" cellpadding="5"&gt;  &lt;tbody&gt;&lt;tr bgcolor="#3e525b"&gt; &lt;td colspan="4" align="center"&gt;&lt;b&gt;Star Rank Rewards&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr bgcolor="#829096"&gt; &lt;th&gt;# of Stars &lt;/th&gt;&lt;th&gt;Reward &lt;/th&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;16 &lt;/td&gt;&lt;td&gt;Fire Armlet &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;14-15 &lt;/td&gt;&lt;td&gt;Phoenix Tail &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;11-13 &lt;/td&gt;&lt;td&gt;Bulletproof &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;10 or less &lt;/td&gt;&lt;td&gt;Elixir &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;p&gt;More cut scenes will play, after which you'll be facing off against three Genesis Clones. Defeat them, then save at the Save Point. Equip the Fire Armlet if you won it, then head forward to face another boss. &lt;/p&gt; &lt;div class="thumb tright"&gt;&lt;div class="thumbinner" style="width: 182px;"&gt;&lt;a href="http://www.wikicheats.com/index.php/Image:FF_Crisis_Core_Ifrit.jpg" class="image" title="Ifrit is susceptible to both the Blizzard spell and the time-honored tactic of slashing at him from behind."&gt;&lt;img alt="Ifrit is susceptible to both the Blizzard spell and the time-honored tactic of slashing at him from behind." src="http://www.wikicheats.com/images/thumb/4/42/FF_Crisis_Core_Ifrit.jpg/180px-FF_Crisis_Core_Ifrit.jpg" class="thumbimage" border="0" height="101" width="180" /&gt;&lt;/a&gt;  &lt;div class="thumbcaption"&gt;&lt;div class="magnify" style="float: right;"&gt;&lt;a href="http://www.wikicheats.com/index.php/Image:FF_Crisis_Core_Ifrit.jpg" class="internal" title="Enlarge"&gt;&lt;img src="http://www.wikicheats.com/skins/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt;Ifrit is susceptible to both the Blizzard spell and the time-honored tactic of slashing at him from behind.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt; &lt;a name="BOSS:_Ifrit"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;BOSS: Ifrit&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;&lt;b&gt;HP: 6,720&lt;/b&gt; &lt;/p&gt;&lt;p&gt;As the resident &lt;i&gt;Final Fantasy&lt;/i&gt; fire elemental summon, Ifrit is obviously weak against Ice. So what are you waiting for? Cast Blizzard on him! You can also run behind Ifrit and attack him there for critical hits, then step back and guard against his retaliatory attack, but he's pretty quick, so this may be difficult. Ifrit's Hell Fire attack will hit you for around 400 HP, so keep your health above that mark at all times. If you're wearing the Fire Armlet, Ifrit's fire attacks will do 50% damage, giving you a little more leeway when it comes to healing. And speaking of healing, Ifrit can whittle your HP down pretty quickly, so keep a close eye on your HP and heal often. &lt;/p&gt;&lt;p&gt;And thus, the chapter ends. &lt;/p&gt; &lt;a name="Chapter_Three"&gt;&lt;/a&gt;&lt;h1&gt; &lt;span class="mw-headline"&gt;Chapter Three&lt;/span&gt;&lt;/h1&gt; &lt;a name="Shinra_Building_2"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Shinra Building&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;Save at the save point after the cut scenes end, then open the Missions menu. Several missions have been unlocked and are available to you (see the &lt;a href="http://www.wikicheats.com/index.php/Crisis_Core:_Final_Fantasy_VII_-_PSP/Missions" title="Crisis Core: Final Fantasy VII - PSP/Missions"&gt;Missions&lt;/a&gt; page for more details). You'll probably want to tackle Missions 4-1-1 through 4-1-5, Mission 5-1-1, Missions 6-1-1 through 6-1-4, and Missions 8-1-1 and 8-1-2. Mission 4-1-5 is particularly encouraged; you'll find the Barrier materia in one of the chests in that mission. &lt;/p&gt;&lt;p&gt;When you're through having fun with the missions, examine supply pod #6 for the &lt;b&gt;Thunder materia&lt;/b&gt;, then exit the briefing room for a cut scene. You'll then be taken to Sector 8. &lt;/p&gt; &lt;a name="Sector_8"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Sector 8&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;You have some optional sidequests you can tackle now, if you feel like it. The first involves joining some fan clubs. Speak to the three girls to the south to join the Angeal Fan Club and the Genesis Fan Club; note that you can't join the Sephiroth Fan Club until later in the game. Next go north of the fountain to Loveless Avenue and into the alley next to the Goblins Bar. Speak to the woman there to join the Loveless Study Group, then speak to the Shinra Captain in the southeast part of Loveless Avenue. This unlocks Mission 1-2-1, which in turn unlocks Missions 1-2-2 through 1-2-6 as you complete each one. Speak to the Shinra Captain after you've completed Mission 1-2-6 to receive a &lt;b&gt;Craftsman Monthly&lt;/b&gt;. &lt;/p&gt; &lt;a name="Shinra_Building_3"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Shinra Building&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;If you return to the Shinra Building now and speak to the Employee nearest the exit, you can drink a special potion to heal your HP/MP and put you in Raise status. Take the elevator to the 49th (SOLDIER) floor and go to the Materia Room, then speak with the researchers there to unlock Missions 8-2-1 through 8-2-6. You'll gain a different &lt;b&gt;Mako Stone&lt;/b&gt; for completing each of these missions, and these can be traded with the researchers for rewards. See the &lt;a href="http://www.wikicheats.com/index.php/Crisis_Core:_Final_Fantasy_VII_-_PSP/Sidequests" title="Crisis Core: Final Fantasy VII - PSP/Sidequests"&gt;Sidequests&lt;/a&gt; page for more details on the stones and rewards. &lt;/p&gt;&lt;p&gt;Whether or not you decided to take on those optional events, your ultimate destination should be the briefing room on the SOLDIER floor of the Shinra Building. Speak to Tseng there to get shipped out to Banora Village. &lt;/p&gt; &lt;a name="Banora_-_Apple_Orchard"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Banora - Apple Orchard&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;You'll first face off against some G Assassins, each with a paltry 720 HP, so they're clearly not too tough for you handle. Continue on the main path to the Save Point, save your game, then continue forward to face a boss, the Guard Spider. &lt;/p&gt; &lt;div class="thumb tright"&gt;&lt;div class="thumbinner" style="width: 182px;"&gt;&lt;a href="http://www.wikicheats.com/index.php/Image:FF_Crisis_Core_Guard_Spider.jpg" class="image" title="Don't attack the Guard Spider from the front; you'll be vulnerable to many of its attacks there."&gt;&lt;img alt="Don't attack the Guard Spider from the front; you'll be vulnerable to many of its attacks there." src="http://www.wikicheats.com/images/thumb/5/55/FF_Crisis_Core_Guard_Spider.jpg/180px-FF_Crisis_Core_Guard_Spider.jpg" class="thumbimage" border="0" height="120" width="180" /&gt;&lt;/a&gt;  &lt;div class="thumbcaption"&gt;&lt;div class="magnify" style="float: right;"&gt;&lt;a href="http://www.wikicheats.com/index.php/Image:FF_Crisis_Core_Guard_Spider.jpg" class="internal" title="Enlarge"&gt;&lt;img src="http://www.wikicheats.com/skins/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt;Don't attack the Guard Spider from the front; you'll be vulnerable to many of its attacks there.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt; &lt;a name="BOSS:_Guard_Spider"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;BOSS: Guard Spider&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;&lt;b&gt;HP: 7,225&lt;/b&gt; &lt;/p&gt;&lt;p&gt;Like the other bosses you've faced so far, you're going to want to attack the Guard Spider from behind, so get back there and start slashing at it. That way it can't hit you with its claws. You'll want to time your strikes so that you're blocking the Guard Spider's retaliatory attacks when they come. The Guard Spider's Spider Web attack can stop you in your tracks, leaving you open to attack from its machine guns, so make sure to heal after this. If you're looking to cast some magic, use Thunder, since this is a robot enemy, but your physical attacks will probably get the job done faster. &lt;/p&gt;&lt;p&gt;Grab the &lt;b&gt;X-Potion&lt;/b&gt; from the chest by the gate now, then head to the next area for a cut scene.  &lt;/p&gt; &lt;a name="Banora_Village"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Banora Village&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;Make tracks for the village square and check behind the house on the left for a &lt;b&gt;Remedy&lt;/b&gt;, then examine the three Lifestreams here. Memorize their locations (you'll see why in a short bit), then save your game at the Save Point. Don't enter any of the houses here unless you feel like fighting some Blood Tastes, except for the house left of the Save Point, which gets you a cut scene with Angeal's mother. Head back outside after the scene and fight the three G Assassins, then leave the village via the gate the assasins broke through. &lt;/p&gt; &lt;div class="thumb tright"&gt;&lt;div class="thumbinner" style="width: 182px;"&gt;&lt;a href="http://www.wikicheats.com/index.php/Image:FF_Crisis_Core_Missiles.jpg" class="image" title="Slash at the missiles at this exact point for a sure hit every time."&gt;&lt;img alt="Slash at the missiles at this exact point for a sure hit every time." src="http://www.wikicheats.com/images/thumb/d/d2/FF_Crisis_Core_Missiles.jpg/180px-FF_Crisis_Core_Missiles.jpg" class="thumbimage" border="0" height="102" width="180" /&gt;&lt;/a&gt;  &lt;div class="thumbcaption"&gt;&lt;div class="magnify" style="float: right;"&gt;&lt;a href="http://www.wikicheats.com/index.php/Image:FF_Crisis_Core_Missiles.jpg" class="internal" title="Enlarge"&gt;&lt;img src="http://www.wikicheats.com/skins/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt;Slash at the missiles at this exact point for a sure hit every time.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt; &lt;p&gt;Inspect and memorize the location of the fourth Lifestream here, then take the eastern path. There's an &lt;b&gt;MP Up materia&lt;/b&gt; in the chest at the top, and the last green Lifestream by a nearby stone. Speak to Tseng when you reach him and you'll find yourself in a factory. Fight three more G Assassins, open the chest at the end of the walkway for 500 Gil, then go down the stairs to fight more Assassins, as well as a Heli Gunner. The Heli Gunner has over 1,800 HP, so take it down with Thunder before the Assassins. After the battle, open the chest under the stairs for an &lt;b&gt;Elixir&lt;/b&gt;, then follow Tseng, opening the next chest for a &lt;b&gt;Remedy&lt;/b&gt;. Save your game at the Save Point, then head through the doorway for another cut scene. &lt;/p&gt;&lt;p&gt;Leave the factory now and open the chests for an &lt;b&gt;X-Potion&lt;/b&gt; and &lt;b&gt;Copper Bangle&lt;/b&gt;, then start heading back to Banora Village until you're forced to slice 10 missiles out of the air. Just swing your sword the &lt;i&gt;instant&lt;/i&gt; they turn red and make a hissing sound. In fact, it may be better just to judge this by eye; when the missile is just about to be within range of the tip of your sword, swing. You may have some trouble with the last missile since the camera angle is awkward, so just watch its shadow on the ground to know when to slash at it. &lt;/p&gt;&lt;p&gt;After this you'll have 60 seconds to find all five of the green Lifestreams you've been noting since you arrived here. Quickly return to all five of the Lifestreams, touch them, and get back to Angeal's house before the timer runs down. Depending on how many missiles you managed to slice in half and how many of the Lifestreams you touched, you'll receive certain awards. You'll get 1,500 Gil for cutting down all 10 missiles, and an &lt;b&gt;Ether&lt;/b&gt;, &lt;b&gt;Soma&lt;/b&gt;, &lt;b&gt;X-Potion&lt;/b&gt;, &lt;b&gt;Elixir&lt;/b&gt;, and &lt;b&gt;Phoenix Tail&lt;/b&gt; for the five Lifestreams. Take a moment to heal up and make sure you have the Barrier materia equipped if you picked it up in Mission 4-1-5, save your game, then enter Angeal's mother's house for a cut scene and a boss fight. &lt;/p&gt; &lt;div class="thumb tleft"&gt;&lt;div class="thumbinner" style="width: 182px;"&gt;&lt;a href="http://www.wikicheats.com/index.php/Image:FF_Crisis_Core_Bahamut.jpg" class="image" title="If Bahamut flies too far away from you to hit it with physical attacks, cast Blizzard spells at it until it's close again."&gt;&lt;img alt="If Bahamut flies too far away from you to hit it with physical attacks, cast Blizzard spells at it until it's close again." src="http://www.wikicheats.com/images/thumb/5/58/FF_Crisis_Core_Bahamut.jpg/180px-FF_Crisis_Core_Bahamut.jpg" class="thumbimage" border="0" height="104" width="180" /&gt;&lt;/a&gt;  &lt;div class="thumbcaption"&gt;&lt;div class="magnify" style="float: right;"&gt;&lt;a href="http://www.wikicheats.com/index.php/Image:FF_Crisis_Core_Bahamut.jpg" class="internal" title="Enlarge"&gt;&lt;img src="http://www.wikicheats.com/skins/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt;If Bahamut flies too far away from you to hit it with physical attacks, cast Blizzard spells at it until it's close again.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt; &lt;a name="BOSS:_Bahamut"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;BOSS: Bahamut&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;&lt;b&gt;HP: 8,740&lt;/b&gt; &lt;/p&gt;&lt;p&gt;As mentioned before, if you have the Barrier materia, use it now; it will help protect you from Bahamut's attacks. That said, most of Bahamut's attacks are easily dodged or blocked. Don't worry if Bahamut uses Mega Flare on you; unlike previous versions of the attack, this version works like the Gravity spell in that it only takes away a percentage of your health, and thus cannot actually kill you. It's still plenty powerful, and his other attacks can kill you after it goes off, so make sure you heal yourself after every Mega Flare. As usual, run behind this boss and attack him there until he moves out of reach, then switch to a spell like Blizzard or Fire and hit him with it repeatedly until he flies back within range of your blade. &lt;/p&gt;&lt;p&gt;Watch the cut scene afterward to end this chapter. &lt;/p&gt; &lt;a name="Chapter_Four"&gt;&lt;/a&gt;&lt;h1&gt; &lt;span class="mw-headline"&gt;Chapter Four&lt;/span&gt;&lt;/h1&gt; &lt;a name="Shinra_Building_4"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Shinra Building&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;New missions have been unlocked, so check out 3-1-1, 3-1-2, 5-1-2, 8-1-3 through 8-1-6, and 8-3-1 through 8-3-6. Speak to the SOLDIER 3rd Class in the briefing room to unlock missions 7-1-1 through 7-1-6. Play through as many as you can, though some may be too difficult for you to tackle until you're stronger. &lt;/p&gt;&lt;p&gt;Examine supply pod #6 again for a &lt;b&gt;Star Pendant&lt;/b&gt;, then save your game. You can speak with Hojo in the training room to participate in some VR battles, but otherwise you should go to the elevator. Ride it down and head to Sector 8. &lt;/p&gt; &lt;a name="Sector_8_2"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Sector 8&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;You can unlock a couple more missions now, so here's how. First, speak to the fan club girls, then go the southeast section of the area and speak to the man at the top of the stairs to unlock Mission 2-1-1. To unlock Mission 2-1-2, go north to Loveless Avenue and talk to the first woman you see there, then head north to the alley and speak to the girl there. &lt;/p&gt; &lt;div class="thumb tright"&gt;&lt;div class="thumbinner" style="width: 182px;"&gt;&lt;a href="http://www.wikicheats.com/index.php/Image:FF_Crisis_Core_Sweeper.jpg" class="image" title="The Sweepers have a lot of HP; attack them from behind for Critical hits."&gt;&lt;img alt="The Sweepers have a lot of HP; attack them from behind for Critical hits." src="http://www.wikicheats.com/images/thumb/6/61/FF_Crisis_Core_Sweeper.jpg/180px-FF_Crisis_Core_Sweeper.jpg" class="thumbimage" border="0" height="132" width="180" /&gt;&lt;/a&gt;  &lt;div class="thumbcaption"&gt;&lt;div class="magnify" style="float: right;"&gt;&lt;a href="http://www.wikicheats.com/index.php/Image:FF_Crisis_Core_Sweeper.jpg" class="internal" title="Enlarge"&gt;&lt;img src="http://www.wikicheats.com/skins/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt;The Sweepers have a lot of HP; attack them from behind for Critical hits.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt; &lt;a name="Shinra_Building_5"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Shinra Building&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;Return to the Shinra Building now, play the two missions you unlocked (if you feel like it), then head to Lazard's room for a cut scene. There you'll be promoted to SOLDIER 1st Class and receive the &lt;b&gt;Fire materia&lt;/b&gt;, &lt;b&gt;Blizzard materia&lt;/b&gt;, two more materia slots, the Materia Fusion ability, and the SP Convert ability. Quite a haul! After that, return to Lazard's office for another scene. &lt;/p&gt;&lt;p&gt;Shinra's under attack! Head to the elevator and ride it down until it gets stuck on the 49th floor. If you want to hit a few optional battles first, get off here and fight off all the Red Saucers and other enemies there for Gil and items. In particular, head to the Training Room and rescue the people there, then agree not to say anything about them being there for 5,000 Gil! At the bottom floor you'll have to fight a &lt;i&gt;huge&lt;/i&gt; number of G Avengers, Sweepers, and Red Saucers, after which you'll be in Sector 8. &lt;/p&gt; &lt;a name="Sector_8_3"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Sector 8&lt;/span&gt;&lt;/h2&gt; &lt;div class="thumb tleft"&gt;&lt;div class="thumbinner" style="width: 182px;"&gt;&lt;a href="http://www.wikicheats.com/index.php/Image:FF_Crisis_Core_G_Eraser.jpg" class="image" title="G Eraser's Scorcher attack does a fair amount of damage and cannot be blocked; heal up after he uses it a couple times."&gt;&lt;img alt="G Eraser's Scorcher attack does a fair amount of damage and cannot be blocked; heal up after he uses it a couple times." src="http://www.wikicheats.com/images/thumb/4/4d/FF_Crisis_Core_G_Eraser.jpg/180px-FF_Crisis_Core_G_Eraser.jpg" class="thumbimage" border="0" height="102" width="180" /&gt;&lt;/a&gt;  &lt;div class="thumbcaption"&gt;&lt;div class="magnify" style="float: right;"&gt;&lt;a href="http://www.wikicheats.com/index.php/Image:FF_Crisis_Core_G_Eraser.jpg" class="internal" title="Enlarge"&gt;&lt;img src="http://www.wikicheats.com/skins/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt;G Eraser's Scorcher attack does a fair amount of damage and cannot be blocked; heal up after he uses it a couple times.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt; &lt;p&gt;You won't be here long. Save your game, then follow Cissnei into Loveless Avenue. Save the boy on the left for some &lt;b&gt;Earrings&lt;/b&gt; and the mother &amp;amp; daughter to the right for an &lt;b&gt;Amulet&lt;/b&gt;, then continue down the street for a boss battle. &lt;/p&gt; &lt;a name="BOSS:_G_Eraser"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;BOSS: G Eraser&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;&lt;b&gt;HP: 8,400&lt;/b&gt; &lt;/p&gt;&lt;p&gt;This is a very easy battle once you get used to the boss's attack/movement patterns. Throw up Barrier if you've got it (and if not, why don't you?), then run behind the boss and unleash a string of physical attacks before ducking away and guarding. The G Eraser likes to fire its machine guns at you, so be sure to guard against that attack whenever it comes. It's Scorcher attack, on the other hand, cannot be dodged or guarded against, so make sure you're healing yourself after the boss sets a few off. &lt;/p&gt; &lt;a name="Mako_Reactor_.235"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Mako Reactor #5&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;Save your game, then head forward to face an Angeal Sahagin. He's got a little over 3,700 HP, but he's still pretty easy to defeat; just dodge his jump attack when he uses it. After the long cut scene that follows this, head down and walk toward the ladder to unlock missions 8-4-1 through 8-6-6 and 9-1-1 through 9-6-6. Complete a few from the "From a Hot Treasure Hunter" subset, then save your game and descend the nearby ladder. Turn the wheel at the end of the walkway to lower another ladder to the floor, then climb it, speak to Sephiroth, and follow the walkway past him to another wheel. Turn it to lower a bridge back to where you began. Note that you'll want to have some Fire materia equipped to combat the out-of-reach Ahrimans here. &lt;/p&gt;&lt;p&gt;Climb down the first ladder again and head right, then descend the next ladder to find two chests containing a &lt;b&gt;Hi-Potion&lt;/b&gt; and &lt;b&gt;Shinra Alpha&lt;/b&gt;. Switch on the generator between them, then head to the walkway with the Save Point on it. Go to the ladder by the wheel that lowered the bridge earlier and descend it, then head through the door Sephiroth's standing by. Save your game at the Save Point, then look around the room for three files. Two are easy to spot, but one is a little hard to see: check the floodlamp by the stairs to find it. Read them, then speak to Sephiroth for another cut scene. After that, follow Hollander through the areas, looking for treasures when he stops to hide. Go right at the first intersection for 2 &lt;b&gt;Hi-Potions&lt;/b&gt; and be sure to open the chest on the main path for a &lt;b&gt;Magic Up materia&lt;/b&gt;. When the path splits again, look to the left for a &lt;b&gt;Circlet&lt;/b&gt; up the stairs, then head back on the main path. Save your game at the Save Point, then get ready for a boss fight. &lt;/p&gt; &lt;div class="thumb tright"&gt;&lt;div class="thumbinner" style="width: 182px;"&gt;&lt;a href="http://www.wikicheats.com/index.php/Image:FF_Crisis_Core_Machines.jpg" class="image" title="Go after the Shot Machine (the one on the right) first to significantly hurt this trio of bosses' ability to harm you."&gt;&lt;img alt="Go after the Shot Machine (the one on the right) first to significantly hurt this trio of bosses' ability to harm you." src="http://www.wikicheats.com/images/thumb/5/5c/FF_Crisis_Core_Machines.jpg/180px-FF_Crisis_Core_Machines.jpg" class="thumbimage" border="0" height="84" width="180" /&gt;&lt;/a&gt;  &lt;div class="thumbcaption"&gt;&lt;div class="magnify" style="float: right;"&gt;&lt;a href="http://www.wikicheats.com/index.php/Image:FF_Crisis_Core_Machines.jpg" class="internal" title="Enlarge"&gt;&lt;img src="http://www.wikicheats.com/skins/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt;Go after the Shot Machine (the one on the right) first to significantly hurt this trio of bosses' ability to harm you.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt; &lt;a name="BOSS:_Machines"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;BOSS: Machines&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;&lt;b&gt;Pile Machine - HP: 10,230&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Cutter Machine - HP: 9,800&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Shot Machine - HP: 8,780&lt;/b&gt; &lt;/p&gt;&lt;p&gt;Cast Barrier first and foremost (this guide will assume that you have acquired it by this point), then start attacking the Shot Machine first, always from behind. Since they're all robots you can cast Thunder-based spells to deal some decent damage, if you're so inclined. Once the Shot Machine goes down, this battle will become significantly easier. Take out the Pile Machine next to stop it from unleashing its charged attack, then finish off the Cutter Machine to end the fight, and the chapter. &lt;/p&gt; &lt;a name="Chapter_Five"&gt;&lt;/a&gt;&lt;h1&gt; &lt;span class="mw-headline"&gt;Chapter Five&lt;/span&gt;&lt;/h1&gt; &lt;a name="Sector_5_Slums"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Sector 5 Slums&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;You're in Aerith's church now. When you regain control after the cut scenes, check the chest in the corner of the room for two &lt;b&gt;Ethers&lt;/b&gt;, then save your game at the Save Point. Missions 3-1-3 through 3-1-5, 5-1-3, and 7-2-2 through 7-6-6 are unlocked, so try to get through as many of them as you can; the &lt;b&gt;Keychain&lt;/b&gt; from Mission 7-2-2 and &lt;b&gt;Backpack&lt;/b&gt; from Mission 7-2-5 both add a slot to your Accessories, so be sure to snatch both of those up, if nothing else. Complete whichever ones you feel like, then speak to Aerith to advance the story. &lt;/p&gt;&lt;p&gt;Follow Aerith, killing the Hedgehog Pies you're thrown against, then head to the next screen. Speak to the girl by the hole in the wall (the entrance to the Slum Park) to unlock Mission 2-1-4, then head through the big gate to reach the shopping district to have all your Gil promptly stolen! &lt;/p&gt;&lt;p&gt;To get it back you'll have to do a number of small tasks, starting by attempting to leave via the southern exit. After that, head to the Accessory Shop and speak to the clerk to raise your Affection by 10, then go to the Materia Shop and speak with the clerk there to raise it by another 10, and then speak with the clerk at the Item Shop for yet another 10. Next, speak with the girl in the southeast corner, then agree to wait for her a little longer to raise your affection by 1. Do this 9 more times for +10 Affection. Speak with the boy in the northwest corner and hand over 5 Potions to raise your Affection by 2 per Potion. Now speak to Aerith and run counterclockwise around the Market to chase the thief toward Aerith. Once you catch him, agree to pay for his medicine, then exit north and head toward the park to kill the monsters who stole the boy's wallet. &lt;/p&gt;&lt;p&gt;Speak to the little girl in the southeast corner to unlock Mission 2-1-3. If you want to tackle a few small, totally optional sidequests, head to the "Shopping Paradise" item store to play the Perfume Blending minigame, the Materia Shop for the Materia Collecting game, or the small boy in the northwest corner for the Number Guessing game (see the &lt;a href="http://www.wikicheats.com/index.php/Crisis_Core:_Final_Fantasy_VII_-_PSP/Sidequests" title="Crisis Core: Final Fantasy VII - PSP/Sidequests"&gt;Sidequests&lt;/a&gt; section for more details on these).  &lt;/p&gt;&lt;p&gt;When you're ready to leave, speak to the accessory shop clerk now for some free items. The number of items you receive depends on how many shops you stopped by when trying to find your missing wallet. &lt;/p&gt; &lt;table class="supertable" border="1" cellpadding="5"&gt;  &lt;tbody&gt;&lt;tr bgcolor="#3e525b"&gt; &lt;td colspan="4" align="center"&gt;&lt;b&gt;Free Items&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr bgcolor="#829096"&gt; &lt;th&gt;# of Shops Visited &lt;/th&gt;&lt;th&gt;Reward &lt;/th&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;3 &lt;/td&gt;&lt;td&gt;Remedy, Hi-Potion, Soma &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;2 &lt;/td&gt;&lt;td&gt;Hi-Potion, Soma &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;1 &lt;/td&gt;&lt;td&gt;Soma &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;p&gt;Tell Aerith you want to leave the market (or just try to exit to the north if you told here you still wanted to look around), then watch more cut scenes. When they're finished, head back to the market and take the southern exit to receive the &lt;b&gt;Steal materia&lt;/b&gt; from a boy. Save your game once you're on the highway, then head up to fight three G Assailants, a couple Moth Slashers, some Set #3s, and a G Warrior. The G Warrior is the only one of them you really need to worry about, and even then not all that much. Just note that magic deals more damage to it than your physical attacks. Watch the cut scene that follows and you'll be back in the Shinra Building. &lt;/p&gt; &lt;a name="Shinra_Building_6"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Shinra Building&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;You're on Floor 67. Save your game, then head west to find a room with two chests containing a &lt;b&gt;Remedy&lt;/b&gt; and &lt;b&gt;X-Potion&lt;/b&gt;. Ride the elevator between and speak to Hojo. Now go inspect the terminal by the elevator and touch the panel. You'll fight three Worms there, for which Zack will be using a special set of materia. Use it, or don't, it doesn't matter. Afterward, check the device on the other side to play the SP Recovery minigame. This counter counts down to zero, but the numbers disappear after a while. Watch the counter and get a feel for the timing, then hit the button when the counter would reach zero to gain SP. If you mess up, you'll lose SP, just so you know. &lt;/p&gt;&lt;p&gt;Now check the pod in the center to be asked some questions. You'll get SP no matter how you answer the questions, but some answers are better than others: &lt;/p&gt;&lt;p&gt;&lt;b&gt;Which do you admire more?&lt;/b&gt; &lt;/p&gt; &lt;ul&gt;&lt;li&gt; A SOLDIER operative like Sephiroth. (300 SP) &lt;/li&gt;&lt;li&gt; A SOLDIER operative like Angeal. (100 SP) &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;b&gt;What do you think Shinra needs most right now?&lt;/b&gt; &lt;/p&gt; &lt;ul&gt;&lt;li&gt; Many powerful SOLDIER operatives. (200 SP) &lt;/li&gt;&lt;li&gt; State-of-the-art science and technology. (400 SP) &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;b&gt;Which do you believe to be more befitting a SOLDIER member?&lt;/b&gt; &lt;/p&gt; &lt;ul&gt;&lt;li&gt; A person who gives all to Shinra. (200 SP) &lt;/li&gt;&lt;li&gt; A person unafraid to challenge Shinra. (300 SP) &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;With that out of the way, hit the switch next to the walkway leading to the center pod to release some experimental creatures on the floor below you. You now have 3 minutes to go steal a &lt;b&gt;Jail Cell Key&lt;/b&gt; from each and every one of them and open the jail cells there for treasures. Equip the Steal materia you received earlier, save your game, then go down to the 67th floor and fight the six Experiment No. 97s. After the battle, use the keys to open the six cells; each cell contains 3 chests. You only have 3 minutes to do all of this, so move quickly! There's materia in some of the chests, including &lt;b&gt;Strength Up&lt;/b&gt;, &lt;b&gt;Cure&lt;/b&gt;, &lt;b&gt;HP Up&lt;/b&gt;, &lt;b&gt;Blizzard&lt;/b&gt;, &lt;b&gt;Thunder&lt;/b&gt;, and &lt;b&gt;Fire&lt;/b&gt;. Save your game now and speak to Hojo again for a cut scene and then a boss fight. &lt;/p&gt; &lt;div class="thumb tright"&gt;&lt;div class="thumbinner" style="width: 182px;"&gt;&lt;a href="http://www.wikicheats.com/index.php/Image:FF_Crisis_Core_Bahamut_Fury.jpg" class="image" title="Bahamut Fury is too huge to get behind, so you'll have to be a little more diligent about guarding against his attacks."&gt;&lt;img alt="Bahamut Fury is too huge to get behind, so you'll have to be a little more diligent about guarding against his attacks." src="http://www.wikicheats.com/images/thumb/5/5e/FF_Crisis_Core_Bahamut_Fury.jpg/180px-FF_Crisis_Core_Bahamut_Fury.jpg" class="thumbimage" border="0" height="116" width="180" /&gt;&lt;/a&gt;  &lt;div class="thumbcaption"&gt;&lt;div class="magnify" style="float: right;"&gt;&lt;a href="http://www.wikicheats.com/index.php/Image:FF_Crisis_Core_Bahamut_Fury.jpg" class="internal" title="Enlarge"&gt;&lt;img src="http://www.wikicheats.com/skins/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt;Bahamut Fury is too huge to get behind, so you'll have to be a little more diligent about guarding against his attacks.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt; &lt;a name="BOSS:_Bahamut_Fury"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;BOSS: Bahamut Fury&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;&lt;b&gt;HP: 18,000&lt;/b&gt; &lt;/p&gt;&lt;p&gt;This battle is all about blocking attacks, since you can't get behind him. For instance, when the boss's arm pulls backward for a couple seconds, get ready to block or dodge its claws. Another attack to look for is the one where he charges up, and when it rains wing shards down on the arena, run to one end and dodge any that come near you. You can't guard against Exaflare, so just make sure to back off and heal yourself whenever Bahamut Fury uses it. To defeat him, just keep running up to him, unleashing a fury of attacks, then guarding/dodging his retaliations. &lt;/p&gt;&lt;p&gt;And that brings Chapter 5 to a close. &lt;/p&gt; &lt;a name="Chapter_Six"&gt;&lt;/a&gt;&lt;h1&gt; &lt;span class="mw-headline"&gt;Chapter Six&lt;/span&gt;&lt;/h1&gt; &lt;a name="Shinra_Building_7"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Shinra Building&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;Save your game after the cut scene, then access some of the new missions that have been unlocked (1-3-1 through 1-5-6, 2-2-1, 3-1-6, and 5-1-4). Next, go to the briefing room for a &lt;b&gt;Fira materia&lt;/b&gt; in the #6 supply pod, then go to the training room for the optional Squatting Game where you can win prizes. The key here is to hit the X button when you're at the bottom of the squat to build up momentum. Beat the Infantryman for the &lt;b&gt;Shinra Lunch Cart Specs&lt;/b&gt;, the Captain for a &lt;b&gt;Shinra Ceramic&lt;/b&gt;, the SOLDIER 3rd Class for a &lt;b&gt;Shinra Treads&lt;/b&gt;, and the SOLDIER 2nd Class for a &lt;b&gt;Shinra Solder&lt;/b&gt;. These items can be used later on in the game. &lt;/p&gt;&lt;p&gt;When you're ready to unlock some missions, get on the elevator and head to Lazard's office for a chat. After the cut scene, go speak to the soldier in the Shinra Building entrance (up the stairs, by the tables). Then speak to the researcher in front of the map in the exhibit room. Finally, speak to the City Planning Director and his secretary in the Entrance area. Three more missions are now available to you. &lt;/p&gt; &lt;a name="Wutai_Spies"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Wutai Spies&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;Go outside now and head southeast to find a reporter at the bottom of the stairs. Speak to him, let him go, then go north into Loveless Avenue. Talk to the woman in the northern alley, then the SOLDIER here, and agree to help him. You now have to find six Wutai spies scattered throughout Midgar. Doing so unlocks missions 6-2-1 through 6-2-6. When you find a spy, speak to them &lt;i&gt;three times&lt;/i&gt;. Here are the spies and where they can be found: &lt;/p&gt; &lt;ol&gt;&lt;li&gt; Man in northwestern-center area of Loveless Street, pacing back and forth &lt;/li&gt;&lt;li&gt; Shinra soldier in Slum Market (exit the Fountain to the east and the Platform to the north to return there) &lt;/li&gt;&lt;li&gt; Head up the stairs to the second floor of the Shinra Building Entrance area, walk toward the elevator, then back away and wait for a man to appear (it will take a while) &lt;/li&gt;&lt;li&gt; Woman up the stairs east of the fountain in the square, talking to the man &lt;/li&gt;&lt;li&gt; Man by the rocket in the Shinra Building's Exhibit Room &lt;/li&gt;&lt;li&gt; Boy in the Sector 6 Slums Park acting like a Wutai soldier &lt;/li&gt;&lt;/ol&gt; &lt;p&gt;If you want to join the Sephiroth Fan Club now, speak to the woman in the playground and answer her three questions correctly: &lt;/p&gt; &lt;dl&gt;&lt;dt&gt; What is the name of Sephiroth's sword? &lt;/dt&gt;&lt;dd&gt; Masamune &lt;/dd&gt;&lt;dt&gt; What is the name of Sephiroth's ultimate attack? &lt;/dt&gt;&lt;dd&gt; Super Nova &lt;/dd&gt;&lt;dt&gt; In what hand does Sephiroth hold his sword? &lt;/dt&gt;&lt;dd&gt; Left &lt;/dd&gt;&lt;/dl&gt; &lt;p&gt;You're now part of the Sephiroth Fan Club! Hooray! Head west of Slum Street to the church now and speak to Tseng about your next mission at Mt. Nibel. &lt;/p&gt; &lt;a name="Modeo_Ravine"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Modeo Ravine&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;Head up the path to meet someone you may recognize: Cloud. After the scene, head back down the path to find a &lt;b&gt;Gris-Gris Bag&lt;/b&gt;. Now head forward for another cut scene, after which you should speak to Cloud and choose to review the guard patterns. Go downstairs and save your game at the Save Point, then get ready for the sneaking mini-game. &lt;/p&gt;&lt;p&gt;Your goal is to open all the chests without being caught by the guards. To make matters worse, it's so cold here that you can freeze to death by standing in one place. You'll need to periodically do some squats with the X button to keep your body temperature above 26.0 degrees Celsius. First, go left and wait for the guard to walk away, then open the chest for the &lt;b&gt;Power Attack materia&lt;/b&gt;. Keep following that guard and open the chest in the corner for the &lt;b&gt;Death materia&lt;/b&gt;. Now head to the intersection and wait until there's only one guard heading left while another guard goes right. Follow the guard going left, then go right and crouch behind the wall by the garbage. When the guard passes, open the chest for the &lt;b&gt;Slow materia&lt;/b&gt;, then continue on the path to find the other two chests that contain the &lt;b&gt;Sprint Shoes&lt;/b&gt; and a &lt;b&gt;Pearl Necklace&lt;/b&gt;. With those in hand, enter the facility. &lt;/p&gt;&lt;p&gt;Descend all the stairs on the left for an &lt;b&gt;X-Potion&lt;/b&gt;, then go back and take the other path to a Save Point. Use it, then take the elevator down to a boss fight. &lt;/p&gt; &lt;a name="BOSS:_Genesis"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;BOSS: Genesis&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;&lt;b&gt;HP: 14,800&lt;/b&gt; &lt;/p&gt;&lt;p&gt;Genesis starts this battle off by casting Black Flurry, which drains some of your MP away and inflicts you with the Curse status. If you've got the Curse Ring equipped you're already cursed, so that's nothing to worry about, &lt;i&gt;and&lt;/i&gt; you're reaping the benefits of wearing the ring. But chances are, you won't even need the Curse Ring. To get things rolling, cast Barrier on yourself, hit Genesis with Graviga if you have it, then start attacking him, preferably from behind. It will be difficult to dodge his physical attacks, but Genesis's balls of fire should be easy enough to block. If you've got the Steal materia equipped you can swipe some &lt;b&gt;Elixirs&lt;/b&gt; from him if you see an opening. The fact of the matter is, Genesis doesn't have all that much in the HP department, meaning that you can take him out pretty quickly. &lt;/p&gt;&lt;p&gt;Watch the cut scenes that follow the battle, then take a left coming out of the facility and go through the opening in the ice to enter Modeoheim. &lt;/p&gt; &lt;a name="Modeoheim"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Modeoheim&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;There's another Save Point here. Use it, then check the eastern edge of this area for three chests containing 3,000 Gil, the &lt;b&gt;MP Up materia&lt;/b&gt;, and the &lt;b&gt;Blizzara materia&lt;/b&gt;. Now continue into the Bathhouse. Open the chests here and listen to all 23 messages on the phone to the west next to the bar; this makes a &lt;b&gt;Power Wrist&lt;/b&gt; appear on the trunk on the left side of the stage (it's glowing). Now head east and look for the &lt;b&gt;Boiler Handle&lt;/b&gt; in the debris on the northern wall. Take it and continue down the hall.  &lt;/p&gt;&lt;p&gt;This leads to a fight with an Angeal Griffon. It's got 9,850 HP and can deal some decent damage, so you should just run right behind it and attack it over and over until it's dead; you can heal &lt;i&gt;after&lt;/i&gt; the battle, tough guy, if you even need to. Open the chest for an &lt;b&gt;Ether&lt;/b&gt;, then climb the stairs to see what Tseng and Cloud are up to. Now enter the boiler room and go downstairs, then head northwest. Check under the stairs for a &lt;b&gt;Force Bracelet&lt;/b&gt;, then climb those stairs and place the Boiler Handle here to shut off the steam. Go back downstairs and check the ripped-open boiler on the west wall for the &lt;b&gt;Lightninght Armlet&lt;/b&gt;, then head back to the bathhouse and open chest in the water to the southeast for the &lt;b&gt;Dispel materia&lt;/b&gt;. Return to where you attached the valve and go through the hole to find a Save Point. Use it, then head up and through the hole. Proceed through the second floor of the bathhouse to another boss battle. &lt;/p&gt; &lt;a name="BOSS:_Angeal_Penance"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;BOSS: Angeal Penance&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;&lt;b&gt;HP: 27,800&lt;/b&gt; &lt;/p&gt;&lt;p&gt;The trick to this fight? Get behind him (wow, what a surprise, huh?). This protects you from the majority of his attacks, though you'll still have to dodge his Thunder of Envy attack, or just take it like a man and heal after it hits you. By now your reflexes should be sharp enough to roll out of its way before it can hit you. Keep attacking him from behind him, laughing maniacally at your cheap maneuvers, and if he happens to cast Barrier on himself, switch to your materia to deal damage with the Firaga (or your next-strongest Fire materia) until it wears off. That's all you need to do to defeat this very easy boss and end the chapter. &lt;/p&gt; &lt;a name="Chapter_Seven"&gt;&lt;/a&gt;&lt;h1&gt; &lt;span class="mw-headline"&gt;Chapter Seven&lt;/span&gt;&lt;/h1&gt; &lt;a name="Junon"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Junon&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;This chapter starts off with you battling several G Divers at 3,440 HP a pop. Kill them all, then get ready to fight two G Troopers upon your arrival in the town. Save your game after the fight and try any of the newly unlocked missions if you feel like it (2-2-2, 3-2-1, 5-1-5, and 5-1-6). Open the chest for 5,000 Gil, then head up the path to fight fourteen more G Troopers. Open the chests for a &lt;b&gt;Hi-Potion&lt;/b&gt; and &lt;b&gt;Copper Bangle&lt;/b&gt;, then ride the elevator to a battle with a G Blader. Continue to the next chest, open it for the &lt;b&gt;Drain materia&lt;/b&gt;, then fight some more G Bladers until you reach the chest with a &lt;b&gt;Chocobo Bangle&lt;/b&gt; in it. Use the nearby Save Point now, then try to hit the switch on the wall to the left. After a brief skirmish and a cut scene, hit the switch and you'll have a boss battle on your hands! &lt;/p&gt; &lt;a name="BOSS:_General.27s_Tank"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;BOSS: General's Tank&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;&lt;b&gt;HP: 26,860&lt;/b&gt; &lt;/p&gt;&lt;p&gt;Throw up your usual boss-fight Barrier, then quickly get behind the Tank to prevent it from attacking you. The only thing you'll have to worry about back there are the tank's Support Machines, so hopefully the DMW will whip up a summon or mass attack to wipe them out fast. If not, an Assault Twister+ or two should destroy them all in a jiffy. Note that they will periodically be revived, so just destroy them when this happens and get back to hammering the big kahuna. Staying behind the Tank really does make this fight considerably easier, so get back there and start laying in with your blade to end the fight. &lt;/p&gt;&lt;p&gt;Save your game now and hit the switch on the right wall to start another mini-game. Your goal here is to prevent the enemies from reaching the gate ahead of you by running into them and fighting them. There are 30 groups of enemies in all, consisting of various quantities of Crazy Saws and Metal Saucers. Start off by chasing down the two Crazy Saws ahead of you, then turn around and protect the gate from the advancing forces, always going for whoever's closest to the gate. You'll win a &lt;b&gt;MAG Up+ materia&lt;/b&gt; if you manage to defeat all 30, or a &lt;b&gt;Phoenix Down&lt;/b&gt; if you kill 20 to 29. In all honesty, Phoenix Downs are a lot more valuable than the MAG Up+ materia, so let the very last group of attackers go by to ensure that you acquire the Phoenix Down. &lt;/p&gt;&lt;p&gt;Before going any farther, take the gondola on the southeast wall to speak with Cissnei. Open the chest in the southeast corner for 5 &lt;b&gt;X-Potions&lt;/b&gt;, then head to the other end of this area and open the chests for an &lt;b&gt;Iron Bangle&lt;/b&gt; and a &lt;b&gt;Fire Armlet.&lt;/b&gt; Now go back down the gondola and proceed through the next gate. Save your game at the Save Point and ride the lift up to a boss fight with the Guard Scorpion. &lt;/p&gt; &lt;a name="BOSS:_Guard_Scorpion"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;BOSS: Guard Scorpion&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;&lt;b&gt;HP: 49,180&lt;/b&gt; &lt;/p&gt;&lt;p&gt;Yes, you read that right…nearly 50,000 HP on this puppy. Er, scorpion. Anyway, to defeat you should--anyone want to take a guess?--get behind it and attack. Didn't see that one coming, did you? Staying behind the Guard Scorpion means that it can't lock onto you with its Target Search/Tail Laser attack. Also, when you can, hit it with your best Thunder spell and as always, cast Barrier, and Magic Barrier as well. Just guard against its EM Field and you'll be fine. &lt;/p&gt;&lt;p&gt;Defeating the Guard Scorpion triggers some cut scenes that end the chapter. &lt;/p&gt; &lt;a name="Chapter_Eight"&gt;&lt;/a&gt;&lt;h1&gt; &lt;span class="mw-headline"&gt;Chapter Eight&lt;/span&gt;&lt;/h1&gt; &lt;a name="Building_the_Flower_Wagon"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Building the Flower Wagon&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;You're back in Aerith's church. Save your game, play the newly-unlocked Mission 3-2-2 if you feel like it, then head outside. Fight the three Gun Bull Heads there, then check the glowing red objects on the ground for the &lt;b&gt;Used Tools&lt;/b&gt;. Go to the Slum market now and look at the pile of wood next to the Accessory Shop; try to take some and you'll be accosted by a man who asks you to name his bar. Tell him "Seventh Heaven" to receive the &lt;b&gt;Old Lumber&lt;/b&gt;. Now go south of the market and through the Platform to Sector 8. Head to Loveless Street and speak to the man by the car to receive the &lt;b&gt;Worn Tires.&lt;/b&gt; Return to the area before the church and examine the only glowing object on the ground for the &lt;b&gt;How to Build a Wagon&lt;/b&gt; instructions. Now go speak to Aerith to make the rather shoddy flower wagon. &lt;/p&gt;&lt;p&gt;There are some other things to do before heading out to Nibelheim. Check the #6 pod for the &lt;b&gt;Sprint Shoes&lt;/b&gt;, then go down to the first floor and speak to the receptionist on the left to learn that there is, in fact, a Zack Fan Club. Next, go to the Slum Park and speak to the Sephiroth fan there for some new mail, then go to the Fountain and speak the boy running around there to learn that his mother's missing. Head east to the station and speak to the woman standing there, and tell her "A mother without honor is nothing but a monster." You can then speak to the reunited duo back at the Fountain. Now go to Loveless Street next and speak to the Loveless study group leader in the alley, then return to the Fountain and speak to the Genesis Fan. Suggest that she "Merge with a rich fan club," then return to the Loveless study group leader to pass the suggestion along. &lt;/p&gt; &lt;a name="More_Wagons"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;More Wagons&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;Now, about those flower carts... Want to make a better one? If so, set about acquiring these items, if you haven't already: &lt;/p&gt; &lt;ol&gt;&lt;li&gt; &lt;b&gt;Craftsman Monthly&lt;/b&gt;: Receive after speaking to the Shinra Captain in Loveless Street after you complete Mission 1-2-6 &lt;/li&gt;&lt;li&gt; &lt;b&gt;Walnut Wood&lt;/b&gt;: Catch the six Wutai spies in Chapter 6 &lt;/li&gt;&lt;li&gt; &lt;b&gt;Premium Tire&lt;/b&gt;: Speak to the SOLDIER 3rd Class in the briefing room after you complete Mission 7-1-6 &lt;/li&gt;&lt;li&gt; &lt;b&gt;Mythril Tool&lt;/b&gt;: Speak to the researcher in the vehicle room after you complete Mission 2-1-6 &lt;/li&gt;&lt;/ol&gt; &lt;p&gt;Possessing all these things will allow you to create the Cute Wagon. If you beat everyone in the training room's squatting game and obtained those items as well, you can make the Shinra Lunch Cart. In any case, go speak to Aerith in the church again for more cut scenes. You'll be returned to the Shinra Building and Kunsel will ask if you want to leave. Say no, then return to Aerith if you want to make your new wagons. If you're ready to leave Midgar, say so to Kunsel to watch more cut scenes and end the chapter. &lt;/p&gt; &lt;a name="Chapter_Nine"&gt;&lt;/a&gt;&lt;h1&gt; &lt;span class="mw-headline"&gt;Chapter Nine&lt;/span&gt;&lt;/h1&gt; &lt;a name="Nibelheim"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Nibelheim&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;You're now going to participate in a series of events you should be familiar with if you played through the original &lt;a href="http://www.wikicheats.com/index.php/Final_Fantasy_VII_-_PC_PS1" title="Final Fantasy VII - PC PS1"&gt;Final Fantasy VII&lt;/a&gt;. Start off by heading forward to meet Tifa, then speak to Sephiroth at the entrance to the Inn. At this point you can take on the first part of the "Seven Wonders of Nibelheim" sidequest if you so choose (see the &lt;a href="http://www.wikicheats.com/index.php/Crisis_Core:_Final_Fantasy_VII_-_PSP/Sidequests#The_Seven_Wonders_of_Nibelheim" title="Crisis Core: Final Fantasy VII - PSP/Sidequests"&gt;Sidequests&lt;/a&gt; page for more information on this). As for advancing the actual story, enter the Inn and speak to Sephiroth there for more cut scenes, after which you'll be on Mt. Nibel. &lt;/p&gt; &lt;a name="Mt._Nibel"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Mt. Nibel&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;After the dialogue ends, approach Sephiroth. More dialogue ensue, after which you'll be facing a G Deleter and two G Legions. The Deleter has 16,610 HP, while the Legions have only 3,040 each. Kill the weaker Legions first, then take out the Deleter, which has some very nasty attacks. Hopefully the DMW will help you out here to finish it off quickly. Be sure to save your game at the Save Point after the fight, and open the chest across the way for a &lt;b&gt;White Cape&lt;/b&gt;. Return to Nibelheim now, following the path to the intersection and taking the west route to reach the outskirts, then exiting southwest. Don't worry about Cloud and Tifa keeping up; they'll appear nearby after every battle you get into. &lt;/p&gt; &lt;a name="Shinra_Manor"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Shinra Manor&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;After the cut scene, speak to Cloud outside, then follow him to the Shinra Manor in the eastern area of the Nibeheim outskirts. Speak to him there, then head to the second floor and go to the southeast room. Examine the "secret" door and climb head through to the basement. Look in the area to the east for a &lt;b&gt;Soma&lt;/b&gt;, then climb down the ladder. Check the room to the southeast for a &lt;b&gt;Talisman&lt;/b&gt; and the room to the west for an &lt;b&gt;X-Potion&lt;/b&gt;, then head south for a cut scene. Sephiroth would like to be left alone, so exit the room and grab the &lt;b&gt;Elixir&lt;/b&gt; in the chest in the next room; be sure to go LEFT from the door, because you'll automatically leave if you walk to the right (though you can pick it up later if you miss it). More cut scenes will play when you try to leave, after which you'll need to follow Sephiroth north to Mt. Nibel. &lt;/p&gt; &lt;a name="Mt._Nibel_2"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Mt. Nibel&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;Be sure to save your game at the Save Point when you reach it. Equip a strong materia like Blizzaga and use a Phoenix Down to put you into Raise status, then enter the Mako Reactor and head toward Tifa. After the cut scene, it's a battle with the mighty Sephiroth. &lt;/p&gt; &lt;div class="thumb tleft"&gt;&lt;div class="thumbinner" style="width: 182px;"&gt;&lt;a href="http://www.wikicheats.com/index.php/Image:FF_Crisis_Core_Sephiroth.jpg" class="image" title="Don't even bother trying to attack Sephiroth from behind; he's too fast to let you pull that stunt on the likes of him. Instead, try to dodge or block his attacks in between your own slashes."&gt;&lt;img alt="Don't even bother trying to attack Sephiroth from behind; he's too fast to let you pull that stunt on the likes of him. Instead, try to dodge or block his attacks in between your own slashes." src="http://www.wikicheats.com/images/thumb/f/fc/FF_Crisis_Core_Sephiroth.jpg/180px-FF_Crisis_Core_Sephiroth.jpg" class="thumbimage" border="0" height="118" width="180" /&gt;&lt;/a&gt;  &lt;div class="thumbcaption"&gt;&lt;div class="magnify" style="float: right;"&gt;&lt;a href="http://www.wikicheats.com/index.php/Image:FF_Crisis_Core_Sephiroth.jpg" class="internal" title="Enlarge"&gt;&lt;img src="http://www.wikicheats.com/skins/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt;Don't even bother trying to attack Sephiroth from behind; he's too fast to let you pull that stunt on the likes of him. Instead, try to dodge or block his attacks in between your own slashes.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt; &lt;a name="BOSS:_Sephiroth"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;BOSS: Sephiroth&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;&lt;i&gt;First Phase&lt;/i&gt; &lt;/p&gt;&lt;p&gt;&lt;b&gt;HP: 52,820&lt;/b&gt; &lt;/p&gt;&lt;p&gt;This is definitely the hardest battle you'll have faced thus far in the game. Cast Barrier at the start of the battle, then rush up to him and start attacking. Don't bother trying to get behind him here; his teleporting ability will only frustrate you. You can dodge some of his attacks, but you can't run from his Heartless Angel attack, which reduces your HP to 1. Whenever this happens, dash to the side of the room and cast Cure on yourself until your HP is back up, then return to the battle in the center of the room. When Sephiroth's HP starts to get low he'll summon some crystals to float around him, but you can just ignore those and continue attacking Sephiroth until he's defeated. &lt;/p&gt;&lt;p&gt;&lt;i&gt;Second Phase&lt;/i&gt; &lt;/p&gt;&lt;p&gt;&lt;b&gt;HP: 31,900&lt;/b&gt; &lt;/p&gt;&lt;p&gt;...Or not. It's Round 2! You no longer have a large room in which to move about, but a thin catwalk that Sephiroth will try to push you off of. To prevent this, start casting your most powerful spell over and over again until you run out of MP. When that happens, use an Ether to regain some MP and keep casting the spell, anything to kill Sephiroth before he pushes you off (which results in an automatic Game Over). &lt;/p&gt;&lt;p&gt;Watch the cut scene to see the surprising turn of events (though not so surprising if you've seen the original version of them) that end this chapter. &lt;/p&gt; &lt;a name="Chapter_Ten"&gt;&lt;/a&gt;&lt;h1&gt; &lt;span class="mw-headline"&gt;Chapter Ten&lt;/span&gt;&lt;/h1&gt; &lt;a name="Shinra_Manor_-_Underground_Caves"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Shinra Manor - Underground Caves&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;When you regain control of Zack four years later, examine the unconscious scientist for a &lt;b&gt;Dresser Key&lt;/b&gt;, then head through the wooden door to the north to find a chest with 10,000 Gil in it. Return to the previous room and take the other door to help Cloud. Leave the caves and return to the Shinra Mansion, then check the northwest room for the &lt;b&gt;Firaga materia&lt;/b&gt; and the right cabinet in the southwest room for 5,000 Gil. Open the cabinet on the left to find the &lt;b&gt;SOLDIER Outfit&lt;/b&gt;, then go down to the first floor and open the chest for a &lt;b&gt;Shinra Beta&lt;/b&gt;. Missions 1-1-2, 2-2-3, 3-2-5, 5-2-1, and 5-2-2 are unlocked now, so play those if you feel like it. If you can clear the way to Mission 7-3-6 and complete that you'll obtain the &lt;b&gt;Adaman Bangle&lt;/b&gt;, which allows you to have up to 99,999 HP. &lt;/p&gt; &lt;a name="Nibelheim_2"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Nibelheim&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;Now exit the mansion. If you've been following the the &lt;a href="http://www.wikicheats.com/index.php/Crisis_Core:_Final_Fantasy_VII_-_PSP/Sidequests#The_Seven_Wonders_of_Nibelheim" title="Crisis Core: Final Fantasy VII - PSP/Sidequests"&gt;Seven Wonders of Nibelheim&lt;/a&gt; sidequest you can complete the Seventh Wonder now. In any case, return to Nibelheim and you'll be attacked by three large groups of Shinra soldiers. Defeat them all before they manage to drag Cloud off (i.e. before the counter reaches zero), going up to Cloud after each group to stop the counter. After you defeat the three waves you'll be back in the Shinra Manor, giving Cloud the SOLDIER clothes you found earlier. After the cut scene you'll be back in Nibelheim. Fight off the soldier here, then exit town to the south. &lt;/p&gt; &lt;a name="Nibel_Plains"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Nibel Plains&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;On the path out of town you'll be facing a mini-game where you'll have to use the sniper rifles lying on the ground to shoot the 18 robots in the distance, as well as defeat some robots on the main path in normal combat. Try to shoot the ones in the distance in the head, as that does the most damage. Each robot has 2,000 HP, except for the Biggs and Wedge robots, which have 9,999 HP and 7,777 HP respectively. For destroying the Gun Bull Heads you gain KILL Points, which can be used to upgrade your rifles. You get more prizes depending on how many you manage to destroy, so try to kill them all. This is almost impossible, however, as your bullets simply will not hit what your crosshair is aiming at, making this a frustrating and pretty pointless exercise. It's actually much easier if you just try to fire multiple shots into the treads as opposed to going after the heads. Do what you can, and don't worry if you don't win anything; the prizes aren't all that great. Here are the prizes: &lt;/p&gt; &lt;table class="supertable" border="1" cellpadding="5"&gt;  &lt;tbody&gt;&lt;tr bgcolor="#3e525b"&gt; &lt;td colspan="4" align="center"&gt;&lt;b&gt;Sniper Shooting&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr bgcolor="#829096"&gt; &lt;th&gt;# of Robots Destroyed &lt;/th&gt;&lt;th&gt;Reward &lt;/th&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;All Robots &lt;/td&gt;&lt;td&gt;Dragon Armlet, Dash materia, Gravity materia, Thundaga Materia &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;16-17 &lt;/td&gt;&lt;td&gt;Dash materia, Gravity materia, Thundaga materia &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;13-15 &lt;/td&gt;&lt;td&gt;Dash materia, Thundaga materia &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;8-12 &lt;/td&gt;&lt;td&gt;Thundaga materia &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;0-11 &lt;/td&gt;&lt;td&gt;No reward &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;p&gt;Claim your prizes from the chests now, save your game, then cross the beach to speak to Cissnei. Watch the cut scenes that follow, then get ready for another boss battle. &lt;/p&gt; &lt;a name="BOSS:_G_Eliminator"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;BOSS: G Eliminator&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;&lt;b&gt;HP: 65,300&lt;/b&gt; &lt;/p&gt;&lt;p&gt;Besides the fact that the G Eliminator's attacks are rather strong (his left and right slashes do around 1,200 HP worth of damage), it's still pretty easy to defeat. Throw up Barrier and Magic Barrier (or Wall) first and foremost, then start attacking him from behind. The G Eliminator will swing at your with its arm every time you strike it, so be sure to dodge out of the way after every attack, because this boss attacks &lt;i&gt;hard&lt;/i&gt;. If your HP starts to get low, back off, heal, then run in to continue your assault. Alternatively, you can just keep your distance and use your best spells (Hell Thundaga works great) to hit the boss from a distance. &lt;/p&gt; &lt;a name="Gongaga"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Gongaga&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;After the cut scenes, head northeast and speak to the man there about the four unreachable chests. Slash through the debris to get the &lt;b&gt;6,000 Gil&lt;/b&gt;, &lt;b&gt;Zeio Nut&lt;/b&gt;, &lt;b&gt;Hypno Crown&lt;/b&gt;, and &lt;b&gt;Osmoga materia&lt;/b&gt;. Note that you'll have to fight Griffons for the Zeio Nut and Osmoga materia. Now go south to the next screen. Save at the Save Point, then continue on the path to find Cissnei. After the scene with her, look west for a &lt;b&gt;Headband&lt;/b&gt; and south for the &lt;b&gt;Research Dept. QMC+&lt;/b&gt; shop (be sure to buy and equip the &lt;b&gt;Lucky Stars&lt;/b&gt; materia). Continue east to the Hills area and open the chest by the cliff for a &lt;b&gt;Remedy&lt;/b&gt;, then the next one on the path for an &lt;b&gt;Elixir&lt;/b&gt;.  &lt;/p&gt;&lt;p&gt;Proceed to a battle with a G Slayer and a G Predator, kill them both, then head back toward the waterfall at the start of this screen. Get into at least seven battles here, then try to leave the area. Choose to play a mini-game where you have to grab several treasure chests coming down the waterfall. Enemies will also come down, and if they touch you you'll be briefly stunned (quickly hit the Circle button to snap out of it). The chests and enemies always fall in one of five slots: far left, left, middle, right, and far right, and they always fall in this order: chest (middle), 2 enemies (left and right), chest (far left), chest (far right). &lt;/p&gt;&lt;p&gt;Here are the rewards for collecting the chests: &lt;/p&gt; &lt;table class="supertable" border="1" cellpadding="5"&gt;  &lt;tbody&gt;&lt;tr bgcolor="#3e525b"&gt; &lt;td colspan="4" align="center"&gt;&lt;b&gt;Treasure Chest Grabbing&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr bgcolor="#829096"&gt; &lt;th&gt;# of Chests Grabbed &lt;/th&gt;&lt;th&gt;Reward &lt;/th&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;10-11 &lt;/td&gt;&lt;td&gt;Goblin Punch materia, Elixir, X-Potion, Hi-Potion &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;8-9 &lt;/td&gt;&lt;td&gt;Elixir, X-Potion, Hi-Potion &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;5-7 &lt;/td&gt;&lt;td&gt;X-Potion, Hi-Potion &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;1-4 &lt;/td&gt;&lt;td&gt;Hi-Potion &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;0 &lt;/td&gt;&lt;td&gt;No reward &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;p&gt;&lt;i&gt;NOTE: You'll also win 300 Gil for every chest you collect, if you manage to collect all 11.&lt;/i&gt; &lt;/p&gt;&lt;p&gt;Now return to the reactor where you began, saving your game at the Save Point before you get there. Why? Well, because you'll be fighting a boss, of course! &lt;/p&gt; &lt;a name="BOSS:_Hollander"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;BOSS: Hollander&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;&lt;b&gt;HP: 98,540&lt;/b&gt; &lt;/p&gt;&lt;p&gt;Cast Barrier and Magic Barrier or Wall right off the bat, then get ready to start dodging Hollander's Deadly Breath attack as if your life depended on it; it inflicts several status effects on you and strips away the good ones, and you just don't want that. For the first part of this fight try to attack him from behind, or if he's at a distance, use your strongest spells on him. His Dimension Missile can be &lt;i&gt;incredibly&lt;/i&gt; powerful, since it takes off a good percentage of your HP, so be sure to heal up after he uses it. He'll occasionally summon some nasty worms to fight alongside him, and you'll want to kill these as soon as they appear (they've got 4,400 HP each). Eventually you'll whittle his health down far enough that he'll make himself temporarily invincible. When this occurs, take a moment to heal up and wait until he becomes vulnerable again, then swoop in to finish him off. &lt;/p&gt;&lt;p&gt;Now it's on to the final chapter... &lt;/p&gt; &lt;a name="Chapter_Eleven"&gt;&lt;/a&gt;&lt;h1&gt; &lt;span class="mw-headline"&gt;Chapter Eleven&lt;/span&gt;&lt;/h1&gt; &lt;a name="Banora_Ruins"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Banora Ruins&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;Watch the cut scene that starts this chapter, then go north to the next screen, then east. Climb down into the large crater to watch another scene. After that, proceed east to the next area, the Depth of Judgment, which has a Save Point. Use it. You've also unlocked some new missions: 2-2-4, 2-2-5, 3-2-6, and 5-2-3. &lt;/p&gt;&lt;p&gt;You now have to open four chests containing the first four of the seven Goddess Materia you need to continue with the game, so open the first chest (the &lt;b&gt;Light Materia&lt;/b&gt;) near where you entered the area, then head to the end of the northern cliff to find the second (&lt;b&gt;Heaven Materia&lt;/b&gt;). The third (&lt;b&gt;Ground Materia&lt;/b&gt;) can be found in a cave that runs beneath that cliff, and the fourth (&lt;b&gt;Star Materia&lt;/b&gt;) is in the southwest corner of the area. Now read the Loveless prologue written on the plaque in the center of the area by the save point, if you haven't already. &lt;/p&gt;&lt;p&gt;Next, head west to the area known as the Portal of Severance. Read the third Loveless chapter on the stone on the left, right where you come in, then return to the Depth of Judgment and go east to the Howling Fang. Turn the valves here to open all the adjacent cells and claim the &lt;b&gt;X-Potion&lt;/b&gt; and &lt;b&gt;Mug materia&lt;/b&gt;. Read the second Loveless chapter on the wall next to the save point in one of the cells, then head back to the Depth of Judgment. &lt;/p&gt;&lt;p&gt;Now take the southern exit. Read the plaque there, then enter the cave to reach the Lake of Oblivion. Read the first chapter on the stone, then open the other three chests here to find the last three materia that allow you to proceed to the end of the game. The &lt;b&gt;Life Materia&lt;/b&gt; is just north of where you come in, the &lt;b&gt;Being Materia&lt;/b&gt; is on the western path just left of the center path, about halfway across the room, and the &lt;b&gt;Sabbath Materia&lt;/b&gt; is in the northeast corner.  &lt;/p&gt;&lt;p&gt;Before proceeding to the game's finale, you may want to tackle the Goddess Keys sidequest in the Lake of Oblivion (see the &lt;a href="http://www.wikicheats.com/index.php/Crisis_Core:_Final_Fantasy_VII_-_PSP/Sidequests#Goddess_Keys" title="Crisis Core: Final Fantasy VII - PSP/Sidequests"&gt;Sidequests&lt;/a&gt; page for more information on this). If not, save your game and place the seven materia in the altar in the Portal of Severance to open the gate, triggering a boss fight. &lt;/p&gt; &lt;a name="BOSS:_G_Regicide"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;BOSS: G Regicide&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;&lt;b&gt;HP: 95,800&lt;/b&gt; &lt;/p&gt;&lt;p&gt;The G Regicide has some strong physical attacks at its disposal, but the one you'll really want to watch out for is its Tri-Thundaga casting, which deals considerable damage. Cast Barrier and Magic Barrier or Wall at the start of the fight to help combat this, then start attacking his back to chip away at his massive HP supply. Make sure you've always got plenty of MP to heal, because you'll need it. Because of this, it may be best to stick primarily to physical attacks, assuring you'll always be able to heal yourself after one of the G Regicide's crippling magic or physical attacks. &lt;/p&gt;&lt;p&gt;Once the battle is over, take a moment to use a Phoenix Tail on yourself if you don't have the Raise status. Make sure you're fully healed with the best equipment and materia, save your game one last time, then walk bravely into the gate to face the final battle. If you're around Level 32 or higher, you should be fine. &lt;/p&gt; &lt;a name="FINAL_BOSS:_Genesis"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;FINAL BOSS: Genesis&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;&lt;i&gt;First Phase&lt;/i&gt; &lt;/p&gt;&lt;p&gt;&lt;b&gt;Genesis Avatar - HP: 600,000&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Materia - HP: 230,000&lt;/b&gt; &lt;/p&gt;&lt;p&gt;Quickly cast Barrier and Magic Barrier on yourself, then get ready to begin the assault. Whenever the Genesis Avatar sticks his Materia sword into the ground, enemies will be summoned into the battle. Destroy them as quickly as you can, then use your strongest magic or attacks on the sword, which has 230,000 HP. You can also use Critical Slash on the sword; it's quite strong as well. Genesis clones will also be summoned to the battle every time Materia comes down, so kill them quickly before they become a nuisance. Heal yourself completely after the sword goes back up, then just wait until the Genesis Avatar thrusts the sword back down again. You can dodge the Avatar's Shadow Flare attack easily by just tapping the Square (dodge) button repeatedly. Purgatorial Wave, on the other hand, will hit you no matter what, and for &lt;i&gt;a lot&lt;/i&gt; of damage, so heal up afterward, and use a Phoenix Down if it used up your Raise status. Thankfully, that 600,000 HP on the Genesis Avatar is pointless, as you only have to defeat the sword. For a final confrontation this is a pretty repetitive battle, but this pattern works. Keep it up until you start the second phase of the battle. &lt;/p&gt;&lt;p&gt;&lt;i&gt;Second Phase&lt;/i&gt; &lt;/p&gt;&lt;p&gt;&lt;b&gt;Genesis - HP: 99,999&lt;/b&gt; &lt;/p&gt;&lt;p&gt;Here it is, the last battle of the game. Cast Wall or Barrier and Magic Barrier on yourself, then run behind Genesis and start attacking it there, or stand back and cast magic. Don't hold onto those Ethers or Elixirs any longer; this is the last battle of the game, so you won't need them after this. Dodge Genesis's attacks, as they come fast and can hit for quite a bit of damage, and make sure you've got Raise status just in case you screw things up. This battle is pretty easy as far as final confrontations go, so just keep attacking/healing/attacking until Genesis has been slain good and proper. &lt;/p&gt;&lt;p&gt;Excellent work, soldier; you have just beaten &lt;i&gt;Crisis Core: Final Fantasy VII&lt;/i&gt;. Now watch the game's closing cut scenes and credits. After that, you'll have the option to start a New Game +, which lets you start from the beginning with your current level, stats, materia, equipment, and items, with the exception of your Key Items and summons.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4903317470862907208-8828197566023087151?l=deanystipsandtricks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.wikicheats.com/index.php/Crisis_Core:_Final_Fantasy_VII_-_PSP/Walkthrough' title='Final Fantasy 7: Crisis Core (PSP)'/><link rel='replies' type='application/atom+xml' href='http://deanystipsandtricks.blogspot.com/feeds/8828197566023087151/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4903317470862907208&amp;postID=8828197566023087151&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4903317470862907208/posts/default/8828197566023087151'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4903317470862907208/posts/default/8828197566023087151'/><link rel='alternate' type='text/html' href='http://deanystipsandtricks.blogspot.com/2008/06/final-fantasy-7-crisis-core.html' title='Final Fantasy 7: Crisis Core (PSP)'/><author><name>Deany</name><uri>http://www.blogger.com/profile/10552631783536987348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4903317470862907208.post-154574210264746872</id><published>2008-06-23T17:50:00.007+01:00</published><updated>2008-06-23T19:52:16.672+01:00</updated><title type='text'>Metal Gear Solid 4: Guns of the Patriots (PS3)</title><content type='html'>&lt;h3&gt; &lt;span class="mw-headline"&gt;Prologue&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;Watch the opening cutscene.  &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; Do not crawl under the truck immediately in front of you yet. Go to the right, and crawl under the truck there. You will find a hidden Ration. &lt;/li&gt;&lt;li&gt;When you're ready, move to your left and press the &lt;b&gt;X&lt;/b&gt; button to go underneath the other truck which triggers another cutscene. Now move a bit forward and wait for another cutscene to happen. &lt;/li&gt;&lt;li&gt;When that's over, head North. There will be a lot of action going on with soldiers fighting large Gekkos, but try not to get in the way of that. Go through the first building you see, head up the stairs. &lt;/li&gt;&lt;li&gt;Go through the door on your right, and find a Ammunition in the corner.  &lt;/li&gt;&lt;li&gt;Go back out of the room, and jump out of the hole in the wall.  &lt;/li&gt;&lt;li&gt;Head left, turn right around the corner and make your way up the pathway. Turn right around the next corner, and when it's safe, head into the building across the street slightly to the right. Make your way upstairs. To the right through a door there is a hidden Ammunition in the corner. When you're ready, go out of the building, and head right down the street ahead. Do so only when the patrolling Gekkos are out of the way. &lt;/li&gt;&lt;li&gt;Follow the red marker on your compass map, to your next objective in this prologue section.  &lt;/li&gt;&lt;li&gt;Watch the cutscene, where Snake battles a Gekko and escapes. You'll be given access to your normal Octocamo suit finally.  &lt;/li&gt;&lt;li&gt;When that cutscene ends, watch yet another cutscene that shows events from three days earlier. &lt;/li&gt;&lt;li&gt;&lt;b&gt;NOTE:&lt;/b&gt; If you spot an enemy by himself, you can knock him out by sneaking up behind him and pressing the &lt;b&gt;Y&lt;/b&gt; button. Be warned though, you can't use their guns as they are ID-tagged. &lt;/li&gt;&lt;li&gt;Once the cutscene is over, you'll be able to save your game. &lt;/li&gt;&lt;li&gt;Cutscene (Three days earlier)&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;&lt;a name="Act_1:_Liquid_Sun"&gt;&lt;/a&gt;&lt;!-- Google AFS --&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Act 1: Liquid Sun&lt;/span&gt;&lt;/h2&gt; &lt;ol&gt;&lt;li&gt;Watch the mission briefing with Otocon. He will mention the Mk. II, which you'll be using later in the game. &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; When you regain control over Snake, you'll have access to the Octocamo. To use it, press &lt;b&gt;Y&lt;/b&gt; to press yourself against a surface, and a couple seconds later the Octocamo will automatically trigger, rendering you all but invisible. &lt;/li&gt;&lt;li&gt;When you're ready, follow the objective marker which is pointing you to the right of your current position.  &lt;/li&gt;&lt;li&gt;You'll need to head straight down the pathway ahead out into the open area. Enter the building on the right. You'll find a Ration near the stairs ahead inside. Head to the left out of the building, and trigger the next cutscene. &lt;/li&gt;&lt;li&gt;When it ends, get down into a crouching position, and crawl through the vent at your feet ahead on the wall. You'll find an Arsenal Compress inside. Continue through the vent, and take note of your next objective area, all the way up the Northeast. &lt;/li&gt;&lt;li&gt;When ready, head to the left towards the open area with the tank in the middle of the street. Beware, it can be easy to be spotted at this point. &lt;/li&gt;&lt;li&gt;You'll need to wait until the tank in the street to the right looks completely away, and then crawl to the destroyed car ahead. Wait until the tank has looked away again, and then quickly crawl through the door into the building on the right. &lt;/li&gt;&lt;li&gt;&lt;b&gt;NOTE:&lt;/b&gt; If you are spotted, crouch down and get back into the crawl space and wait out the the alert. Alternatively, head into the building, around the corner to the left, and hold &lt;b&gt;Y&lt;/b&gt; to blend in with one of the walls. You should be able to wait out the alert in this position.  &lt;/li&gt;&lt;li&gt;On the bed in the room to the left inside the building find a Compress. &lt;/li&gt;&lt;li&gt;When ready, crouch down again and crawl through the crawl space to the left of the entrance to the building. You'll see a short animation of a citizen being shot by soldiers. &lt;/li&gt;&lt;li&gt;Wait for the soldiers to walk away and then crouch out and hide behind the boxes ahead. The soldiers will hang around the hall ahead, making it difficult for you to progress. &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; Head over to the left side of this area, taking cover behind the low wall. with the soldiers down the hall to your right. In the corner ahead, you'll find Ammunition, and another crawlpace through the wall ahead. Crouch down and go through it. &lt;/li&gt;&lt;li&gt;When you come out the other side, stop. There will be soldiers running past through the pathway on the right. When they're gone crawl to the left and find a Compress. &lt;/li&gt;&lt;li&gt;Crouch and make a left, and crawl straight ahead and through the next crawlspace in front of you. &lt;/li&gt;&lt;li&gt;Wait for the tank in the street to be facing the other way, and then crouch quickly over to the doorway on the right.  &lt;/li&gt;&lt;li&gt;When you enter the next area, in will trigger the next objective. Head to the left, under the staircase, where you will find the Cardboard Box, and a Compress. &lt;/li&gt;&lt;li&gt;Sneak up the staircase (that you were just under). When you get to the top, you'll Otacon give you advice about jumping over the gap ahead. Do so, and head into the next room. &lt;/li&gt;&lt;li&gt;You'll notice a soldier guarding the doorway up ahead. Sneak up behind him and dispose of him any way you see fit.  &lt;/li&gt;&lt;li&gt;&lt;b&gt;NOTE:&lt;/b&gt; If you are going for a &lt;a href="http://www.mahalo.com/Metal_Gear_Solid_4_Perfect_Playthrough" title="Metal Gear Solid 4 Perfect Playthrough"&gt;perfect playthrough&lt;/a&gt;, you will have to just K.O. all opponents in your way.  &lt;/li&gt;&lt;li&gt;When he's down, head through the door to the right and down the stairs. Go into the larger room ahead. In the locker straight ahead you'll find a Regain item. &lt;/li&gt;&lt;li&gt;When ready, head out the door to the left. Stay either crouched or crawling. You will pass arches to your right.  &lt;/li&gt;&lt;li&gt;Enter the building to the left of the arches. You will find stairs leading up to an area with planks of wood leading across the area. Walk slowly across, otherwise you will fall. You will be heading East at this point. When you get to the next landing, you will find two Instant Noodles items. &lt;/li&gt;&lt;li&gt;Drop down into the new area. When ready, head down the main street, towards your objective marker. To the right, before you make it to the objective, find a Compress to the under a window slightly off the road. &lt;/li&gt;&lt;li&gt;Head for the objective, which will trigger a cutscene. Otacon will introduce you to the Mk. II, and give you the Snake Eye. &lt;/li&gt;&lt;li&gt;After the conversation with Otacon, head back to the stairs that lead to up to the Instant Noodles items. Follow the boards across the gap, and drop down to get the RPG-7 on the ledge (!). &lt;/li&gt;&lt;li&gt;When this is accomplished, you next goal is to destroy the Stryker tank out to the north on the main road. Right when you come out of the building, you'll see it to the left out on the road. Take it out with the RPG-7. &lt;/li&gt;&lt;li&gt;Next head to the main objective marker in the northeast. Before leaving, you'll need to get the extra RPG-7 ammo near the exit, and head back to eliminate the other tank in the area to the southwest. Crawl through the small passageway on the far east side of the map, all the way north, towards the objective marker. &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; To the left of the objective (the Militia Safehouse), you will find RPG-7.  &lt;/li&gt;&lt;li&gt;After you have the extra RPG-7, make a point of taking out each of the PMC soldiers with the Operator Pistol one by one. The cluster of them near the (destroyed) tank can be taken out rather quickly if you hit the explosive barrels near their barricade. &lt;/li&gt;&lt;li&gt;When that's done, head west down the main stretch, and you'll eventually discover the tank on the right. Take it out, and the rebels will thank you for it. You'll then be free to explore the area at your leisure. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_1:_Militia_Safehouse"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 1: Militia Safehouse&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;&lt;b&gt;NOTE:&lt;/b&gt; If you helped the rebels in the right earlier, you will able to cruise through this entire section without threat of taking any fire. &lt;/li&gt;&lt;li&gt;Once inside, head straight, and make a left.  &lt;/li&gt;&lt;li&gt;You'll need to equip your Night Vision.  &lt;/li&gt;&lt;li&gt;Hit &lt;b&gt;L2&lt;/b&gt; to bring up the Solid Eye, and then hit &lt;b&gt;Square&lt;/b&gt; to switch it to night vision. &lt;/li&gt;&lt;li&gt;Head straight ahead past the guard. You'll find a Ration in the corner at the turn.  &lt;/li&gt;&lt;li&gt;Turn left and head down the path. You'll come to a room. Find a Regain in the corner of the room.  &lt;/li&gt;&lt;li&gt;Go past the room and head up the stairs. In an offshoot room to the left, you'll find a bunch of items. Ammunition, a Grenade, a Pistol, etc. Stock up on all you find. &lt;/li&gt;&lt;li&gt;When you're stocked head out and to the left, into a larger room where a rebel soldier is kneeling over a wounded other soldier. Find the Pentazemin on a box straight ahead on the other side of the room. Also there is a compress further along on the left. &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; Find an iPod tune on the left as you leave the room. &lt;/li&gt;&lt;li&gt;Head around the curve, into another large room. There's nothing of value in there, keep going. &lt;/li&gt;&lt;li&gt;There is nothing of use in the room off to the right, either. Keep going. &lt;/li&gt;&lt;li&gt;Explore the many rooms of the Militia Safehouse at your leisure. You'll find a ton of ammunition, including RPG-7 ammo, a Playboy (in the northeast room), and other useful items. When you leave the northeast room, head out and right, make another right, and a left into a large room &lt;/li&gt;&lt;li&gt;Completely go through the large room you come to, and turn right up the hall.  &lt;/li&gt;&lt;li&gt;Turn left and go south down the hall, to the blocked passage. You'll find RPG-7 ammo.  &lt;/li&gt;&lt;li&gt;Turn back around and head up the pathway, into the room straight ahead. Collect the items in the room (including a Petro Bomb) and head to the next objective on the left. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_1:_Urban_Ruins"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 1: Urban Ruins&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;A cutscene occurs, in which you meet Drebin, your shopkeeper throughout the remainder of the game. He can sell you new IDs for firearms, so you can use the enemy's guns. &lt;/li&gt;&lt;li&gt;After the cutscene you'll walk out into the street, and get a call from Otacon. He'll give you more information about the nature of the war. &lt;/li&gt;&lt;li&gt;After the cutscene occurs, you'll have an M4 Custom gun.  &lt;/li&gt;&lt;li&gt;Make a U-turn out the way you cam, go down the short alley, and find Instant Noodle, Ammunition and a Playboy. Then head left down to the end of the path, and find an RPG-7 ammo. &lt;/li&gt;&lt;li&gt;Facing the stays you came in fromm, head left up a separate flight of stairs. Go up the stairs in the building, and find Ammunition and a Petro Bomb. &lt;/li&gt;&lt;li&gt;Go into the building through a hole in the wall, and then another hole. Head forward and you'll find Ammunition ahead. Up on a cement block you'll find more Ammunition. &lt;/li&gt;&lt;li&gt;Continue forward, head to the left through the crawlspace. You'll find a ration to the left up on a block. Continue forward through the next crawlspace and find a Compress. &lt;/li&gt;&lt;li&gt;Continue forward through the main crawlpace in this area, and you'll come to a window overlooking the street ahead.  &lt;/li&gt;&lt;li&gt;Turn to your immediate left, and first AMNEST .22 ammo.  &lt;/li&gt;&lt;li&gt;From the vantage point hear the window, you can help a group of rebels eliminate some PFCs, hiding behind cars in the street.  &lt;/li&gt;&lt;li&gt;When you're ready, head back down crawlspace area, make a right up onto the slab (where you found the Ration), and continue ahead through the path. &lt;/li&gt;&lt;li&gt;Take the platforms up ahead, onto the second floor. The floor is damaged in this section, so you can fall partially down, and shimmy Snake over to the next area. &lt;/li&gt;&lt;li&gt;Drop down ahead back to the first floor. Go straight, where you will come out of the building. Crawl to the right (partially under the building), and find a corpse with a Petro Bomb. &lt;/li&gt;&lt;li&gt;Find the items back to the left of the building exit, an iPod tune "Zanzibar Breeze."  &lt;/li&gt;&lt;li&gt;When you're ready continue straight ahead and drop down into a room, and continue down the hall to the left, which triggers a cutscene. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_1:_Downtown"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 1: Downtown&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;When the cutscene ends you'll have acquired the Oil Drum for cover. &lt;/li&gt;&lt;li&gt;Find a Handgun Light in a room to the left of the exit.  &lt;/li&gt;&lt;li&gt;Continue straight ahead down the main street. Loot the bodies in the street if you feel the need, they hold supplies and Ammunition. &lt;/li&gt;&lt;li&gt;You'll come a section where rebels are pinned down behind some cars ahead. The PFCs are ahead to the right behind a barricade. Throw a Grenade at them (if you want), then move in to mop up any remaining. &lt;/li&gt;&lt;li&gt;Otacon will speak to you, and recommend that you avoid the street up ahead. Take his advice, since the PFCs have a tank and many soldiers. &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; Alternatively, you can take an alley off to the right of your former position, head up the stairs on the building on the left, and find the Mortar launcher. Use it to make quick work of the soldiers ahead in the street, including the tank (!). &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; To take the passive route, make a right off the main road, and head through the short system of alleyways to go around the warfare. If you take this path, you'll come to a section with heavy warfare up ahead. If you want to get back to the main road, you'll need to shimmy through a small space between two buildings on the left, and get back to the main road (where you potentially blew up the tank). &lt;/li&gt;&lt;li&gt;The safest route, however, is to hug the rightmost wall on the map, taking the alley towards the objective marker.  &lt;/li&gt;&lt;li&gt;Take a moment to shoot off the main path and get items in the building on the left.  &lt;/li&gt;&lt;li&gt;Avoid any intense firefights, and crawl a lot, using the Octocamo to blend in. The soldiers will be mostly blind to you, unless you get way too close. &lt;/li&gt;&lt;li&gt;Get to the objective marker. When you enter the door a cutscene occurs. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_1:_Advent_Palace"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 1: Advent Palace&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;Take a moment to explore the first floor, and find several items scattered around: a Playboy, a Claymore, Noodles, etc.  &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; don't bother with being stealthy in the palace. But watch out for traps.  &lt;/li&gt;&lt;li&gt;Go up to the second floor. Shoot out any traps in your way. Bear right down the pathway, and go through the new door. In the bathroom find a Smoke Grenade. &lt;/li&gt;&lt;li&gt;Continue into the second bathroom area, and through a hole in the wall. To your right, there will be a laser-trap to your right. Do not go that way. &lt;/li&gt;&lt;li&gt;To the left on top of some rubble you'll find some Instant Noodles.  &lt;/li&gt;&lt;li&gt;You'll need to find a way around the sensors.  &lt;/li&gt;&lt;li&gt;Head up to the third floor. Go straight and into a room on the right, it's a kitchen. Make your way through the kitchen, and out into the next area. Shoot out and traps you encounter with the Pistol. &lt;/li&gt;&lt;li&gt;Find an iPod music in the next room over, in the southwest of the map.  &lt;/li&gt;&lt;li&gt;When you're ready continue along the south wall, past a set of pay phones. When you exit out into the hall, make sure you shoot out the mine near the stairs. &lt;/li&gt;&lt;li&gt;Go up to the fourth floor.  &lt;/li&gt;&lt;li&gt;Head left and into a bar area (shoot out the trap).  &lt;/li&gt;&lt;li&gt;Head right over the top of the bar, and near the far wall find an Instant Noodles, and more Ammunition. &lt;/li&gt;&lt;li&gt;Head out into the hall, and trigger a cutscene. &lt;/li&gt;&lt;li&gt;The battle will now start.  &lt;/li&gt;&lt;li&gt;&lt;b&gt;IMPORTANT:&lt;/b&gt; Do your best to use non-lethal bullets only on the Haven Troopers. If you do so, later you'll be awarded the &lt;a href="http://www.mahalo.com/Metal_Gear_Solid_4_Frog_Soldier_Doll" title="Metal Gear Solid 4 Frog Soldier Doll"&gt;Frog Soldier Doll&lt;/a&gt;. Use tranquilizer darts if you have them.  &lt;/li&gt;&lt;li&gt;During the cutscene, and the soldier is on his knees feeling sick, follow the on-screen prompt and push &lt;b&gt;X&lt;/b&gt; rapidly to trigger as many secret flashbacks as possible.  &lt;/li&gt;&lt;li&gt;When the first encounter begins, start by shooting the Haven Troopers immediately, aiming for headshots every single time if possible (use tranquilizers on the Mk 2). This first battle with them shouldn't be too tough. &lt;/li&gt;&lt;li&gt;Head straight forward down the path. When you come to the next area, the Haven Troopers will be swinging from the room. This part can be become nearly overwhelming. But if you focus on headshots, and be systematic, you'll come out on top. &lt;/li&gt;&lt;li&gt;Follow he team down the stairs to the third floor.  &lt;/li&gt;&lt;li&gt;They will shoot at your from the lendge across the gap. Take cover behind the low wall, and pop out momentarily to pick them off. Don't ignore the soldiers up on the higher floor, they'll shoot down at you. Remember to aim straight for their heads. That is the only wait the Mk 2 is effective. &lt;/li&gt;&lt;li&gt;Keep moving through the rooms on the second floor. The area is flooded with Haven Soldiers. Follow your teammates when you're ready to proceed. &lt;/li&gt;&lt;li&gt;When they jump down the hole (where the laser trap previous was), don't jump down with them yet. Instead, jump over the hole using &lt;b&gt;X&lt;/b&gt;, and on the other side you'll find a few items: a GP30 (lets you add a grenade launcher onto the AK, do so when you have a second from the menu), and some Ammunition. &lt;/li&gt;&lt;li&gt;When ready, jump down into the hole to follow your teammates. You'll be in a bathroom, where you'll find a Stun Grenade.  &lt;/li&gt;&lt;li&gt;Head into the next room, find some Instant Noodles. When ready head onto into the main room, where the battle continues. Take down all of the Have Troopers. There are only a few of them. You should be accustomed to using the Mk 2 at this point. &lt;/li&gt;&lt;li&gt;Head towards the elevator to trigger the next cutscene. You teammates jump down the elevator shaft. Before doing so yourself, make sure you search the area for items. You'll find a Smoke Grenade, a Grenade, and some Ammunition. &lt;/li&gt;&lt;li&gt;When you're ready jump down and watch the cutscene. You've finally defeated all of the Haven Troopers.  &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; After the cutscene ends and you've spoken to Otacon, before you leave make sure you grab the &lt;a href="http://www.mahalo.com/Metal_Gear_Solid_4_Frog_Soldier_Doll" title="Metal Gear Solid 4 Frog Soldier Doll"&gt;Frog Soldier Doll&lt;/a&gt;! It's in the B1/garage area, right next to a tire against the wall behind Snake (if you managed to eliminate all of the soldiers using non-lethal rounds. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_1:_Crescent_Meridian"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 1: Crescent Meridian&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;When you're ready, head up and out of the basement area on the platform of rubble.  &lt;/li&gt;&lt;li&gt;Follow the path over the boxes. You'll come to an open area to the left with some intense firing in the street. Walk out into the area, and trigger a cutscene. &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; Observe the map. Your ultimate goal is to make it all the way to the northwest position to the objective marker.  &lt;/li&gt;&lt;li&gt;When the cutscene ends, use the barricades for cover and then move into the small room on the right. Follow the alleyway around to the right. &lt;/li&gt;&lt;li&gt;Rather than going back out into the open space, crawl down through the crawl space ahead, and find a Ration and some Ammunition. Go back out the crawl space, and climb up the ladder directly next to it. You can grab onto the ledge there and shimmy across to the other side of the street. Press &lt;b&gt;Y&lt;/b&gt; to shimmy across. On the other side you'll find some Ammunition.  &lt;/li&gt;&lt;li&gt;Go back across or drop down, and continue northward. You'll come to some rebels pinned behind a van. Take the alley to the left, and climb the ladder up to the roof. When you're up there you'll immediately encounter a crouched PFC. Waste him, and he'll yield the Automatic Sniper Rife. Also, you'll find the Javelin (!). &lt;/li&gt;&lt;li&gt;Go back down the ladder, and continue northward. At this point you'll encounter some fairly heavy enemy resistance. On the left you'll find another ladder. Take it up to the roof (if you want a shortcut over the street). Jump down to the ground level and trigger a cutscene. During the cutscene, follow the prompt and hold &lt;b&gt;LI&lt;/b&gt; to get a good look at Laughing Octopus from Snake's eyes. &lt;/li&gt;&lt;li&gt;When the cutscene ends, that concludes the Crescent Meridian section.  &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_1:_Millennium_Park"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 1: Millennium Park&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;When you're ready, collect the ammo from the murdered soldiers. If you need anything extra remember to loot their bodies holding &lt;b&gt;Y&lt;/b&gt;.  &lt;/li&gt;&lt;li&gt;Head straight down the path crawling, and make sure your Octocamo has adjusted. Stay all the way on the left side, and you won't need to engage the enemy soldiers patrolling right next to you in the middle of the street. &lt;/li&gt;&lt;li&gt;Go past the box on the right, and some barbed wire barricades in the street. There will be a soldier patrolling back and forth in the middle of the street. Wait until he's walked the other way, and then crawl past. &lt;/li&gt;&lt;li&gt;Head into the of-shoot alleyway to the left. Right as you enter the building find an iPod Tune "Theme of Solid Snake."  &lt;/li&gt;&lt;li&gt;Go up the stairs. You'll find some Ammunition, and an enemy to the left ready to snipe you. Take him out any way you see fit (we used the Mk 2 tranquilizer as he walked in front of us). Do not fall down the hole yet! Enter the door to the left of the hole, and walk straight ahead (there's another hole on your right, don't fall down). You'll find a Playboy in this room. &lt;/li&gt;&lt;li&gt;When you're ready drop down the hole straight ahead.  &lt;/li&gt;&lt;li&gt;Under a table you'll find a Ration. Check the lockers for some items.  &lt;/li&gt;&lt;li&gt;Right when you drop down, search the locker for the M4 Suppressor, for the M4 Assault Rifle. Modify the weapon if you wish. the other lockers have other lesser items, search them and stock up. &lt;/li&gt;&lt;li&gt;When you're ready leave the enclosure and crawl out into the open. You're objective marker will northwest, to the left diagonally. &lt;/li&gt;&lt;li&gt;Make your way that way, avoiding the patrolling soldier. If you crawl carefully they should have no way to spot you.  &lt;/li&gt;&lt;li&gt;Head all the way to the left of the map, and you'll come to an arched crawlspace. Go through it, and you'll see some large tankers parked in the area. Under the truck find a Compress. &lt;/li&gt;&lt;li&gt;Remain crawling at all times, unless you're completely sure no one is around you, and then stay crouched. If you are seen, get to an isolated area, blend in, and hold &lt;b&gt;Y&lt;/b&gt; to "play dead," which will kill the alert level eventually.  &lt;/li&gt;&lt;li&gt;In order to enter the compound and reach the objective marker in the northwest, you'll need to enter through a pink door right to the southwest of the objective marker. Enter the door when you're ready, and trigger the cutscene. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_2:_Solid_Sun"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Act 2: Solid Sun&lt;/span&gt;&lt;/h2&gt; &lt;a name="Act_2:_Mission_Briefing"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 2: Mission Briefing&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; Notice the "press select for help" text on the screen during the briefing. Press it to get a listing of controls during these scenes. Wait for the moment when the mission briefing switches to split-screen, then press &lt;b&gt;Square&lt;/b&gt; to take control over the Mk. II. Navigate it quickly around both floors of the area to find some extra items. On the ground floor you can find a Camera (used to take pictures in the field) near a desk. Also downstairs, you can also find a Battery, which we're guessing will help your night vision goggles stay powered when you need them. Head upstairs to find the &lt;a href="http://www.mahalo.com/Metal_Gear_Solid_4_Hidden_iPod_Tunes" title="Metal Gear Solid 4 Hidden iPod Tunes"&gt;iPod tune&lt;/a&gt; "Boktai 2: Solar Boy Django."  &lt;/li&gt;&lt;li&gt;&lt;b&gt;NOTE:&lt;/b&gt; To make this section more comfortable, you'll want to swap the Mk. II's view to full-screen. To do this, press &lt;b&gt;Y&lt;/b&gt; to put the Mk. II onto the left main window, then press &lt;b&gt;L2&lt;/b&gt; to make that window entirely full-screen. Otherwise navigating the Mk. II will have you squinting during these sections. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_2_-_Cove_Valley_Village"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 2 - Cove Valley Village&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;Watch the cutscene. Remember to tap &lt;b&gt;X&lt;/b&gt; rapidly to trigger a stream of &lt;a href="http://www.mahalo.com/Metal_Gear_Solid_4_Flashbacks" title="Metal Gear Solid 4 Flashbacks"&gt;flashbacks&lt;/a&gt; during the cutscene. You'll watch Laughing Octopus annihilate some soldiers.  &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; Right as the mission starts you'll notice some PMC soldiers holding prisoners at gunpoint. We dig the rebels, so we attempted to snipe the PMC soldiers and set the boys free. This worked, sort of. When you take out the PMCs standing right over the bound rebels, the rebels get up quickly and say something like "get guns!" Which they do. And then proceed to get executed anyway. However, when they restocked they apparently opened a room to the right of your starting position. When the caution level runs out, go inside the room. You'll find a bunch of items, the most notable being a Double-Barrel Shotgun, a Muna (restores Psyche), and a South American Rebel Disguise. &lt;/li&gt;&lt;li&gt;Follow the rooftops in front of your starting position, over to the furthest roof, and climb in the window. You'll find a Ration. Then across the gap, you'll spot some ammunition and a weapon. You will need to time your jump/roll perfectly to get across to the other ledge. You'll find an SVD Automatic Sniper Rifle. &lt;/li&gt;&lt;li&gt;On the bottom floor of this building, towards the back, find a C4 (!),  &lt;/li&gt;&lt;li&gt;Head to the left, across from the room with the Double Barrel Shotgun, and crawl under the deck of the building. You'll find a Smoke Grenade. Crawl out from under the deck, and go inside this building. You'll find "The Fury" boss theme hidden iPod tune. &lt;/li&gt;&lt;li&gt;Get up on the roof to the left of the building with the iPod, and you'll find a Petro Bomb. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_2_-_Cove_Valley_Village_.28Hill.29"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 2 - Cove Valley Village (Hill)&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;When ready, start the journey towards the objective marker in the northeast. Search the bodies along the way. If you sniped the PMC soldiers earlier, this will be a pretty quiet journey. &lt;/li&gt;&lt;li&gt;&lt;b&gt;NOTE:&lt;/b&gt; You should be in a pretty good place to use some of your accrued DP (Drebin Points) and buy some choice gear. Remember to take a look at his selection often, as he adds new items regularly. &lt;/li&gt;&lt;li&gt;To the east, where the path is blocked, you will find a Playboy near the fence.  &lt;/li&gt;&lt;li&gt;Head north up the grass steps. There are some enemies patrolling this area, hidden up on certain steps. Don't just run through this area, you'll get spotted very quickly. Stay crouched, using the Solid Eye to help you steer clear of any PMCs. If you are spotted, get down into the grass in the south, lie die down and play dead. The PMCs should blaze right past you in this position. &lt;/li&gt;&lt;li&gt;Start your ascent up the steps from the east-most edge of the grass steps. Get up the first two steps, then the third. Stay crouched, and stay on the east side of the steps. &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; There is a store-building right in the middle of the series of steps. We found one PMC guarding it, which we easily sniped from a distance. You might choose to use a Pentazemin to hold your arms steady (use the Mosin-Nagant...if you bought it). &lt;/li&gt;&lt;li&gt;Get up to the building, through the small garden from the west. You'll find a Stun Grenade.  &lt;/li&gt;&lt;li&gt;Continue up through the remainder of the grass steps, and head through the narrow passageway, around the corner to the west for the next area. &lt;/li&gt;&lt;li&gt;You'll get a Codec call from Campbell. Watch the cutscene. &lt;/li&gt;&lt;li&gt;When it ends continue westward, through to the next large area. &lt;/li&gt;&lt;li&gt;There's some fairly heavy enemy resistance in this area. Crawl through, and hug the west-most wall. This should lead you totally around the first batch of them. When you do this you'll find a separate, hidden pathway that you can crawl through along the west wall. &lt;/li&gt;&lt;li&gt;There is a building in the north-most wall of this area. Head for it. There is a large rock directly south of the building (in the middle of the area on the map) with a crawlspace under it. Crawl through it, and make for the building. You'll need to incapacitate the patrolling PMCs when you get to the store-house in the north section. Do so from a crawling position. You will find Ammunition there. &lt;/li&gt;&lt;li&gt;Make your way east towards the objective marker. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_2_-_Power_Station"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 2 - Power Station&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;When this section begins, pretty much from the beginning you'll be up against a strong enemy presence.  &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; Hug the west-most wall of the area, crawling the whole way. Shake the Six-Axis controller to manually blend Snake in with is surroundings. &lt;/li&gt;&lt;li&gt;Continue northward up the pathway along the way. There will be a battle raging between PMCs and Rebels, but don't get involved.  &lt;/li&gt;&lt;li&gt;&lt;b&gt;NOTE:&lt;/b&gt; You can pick up some weapons from downed PMCs, for instance the PSA3 Assault Rifle.  &lt;/li&gt;&lt;li&gt;Make your way from rock to rock in the middle section, choosing your moments wisely. Use the Solid Eye.  &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; When you can see the Power Station up ahead, you'll be pinned down by PMCs shooting from barricades in front of the building. To move quickly through the area, we sniped 4-5 PMCs using the Mosin-Nagant. &lt;/li&gt;&lt;li&gt;When ready, cross the battlefield and make your way for the truck in front of the building. Hide there until your alert level (if you've incurred one) has gone. &lt;/li&gt;&lt;li&gt;Come out from under the truck, and head through the wall into the structure. You'll need to crawl into the building itself through a crawlspace at your feet. Find a Playboy in the crawlspace. Turn right down the next turn, and find a Compress. Turn left next, and in the next corner find a Regain (these items are easy to find with your Night Vision on.) &lt;/li&gt;&lt;li&gt;Come back out of the crawlspace, and carefully enter the Power Station through the door. At this point, the Rebels finally destroyed the Power Station controls, calling out cries of victory. The PMCs in the area disappear when this happens, so explore the area at your leisure. &lt;/li&gt;&lt;li&gt;Head for the marker in back of the building, and trigger a cutscene with Drebin.  &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; During the cutscene with Drebin, make sure to hold &lt;b&gt;L1&lt;/b&gt; when the on-screen prompt tells you, to get a good look at the B&amp;amp;Bs (Beauty and the Beast) enemies flying through the air. There are a couple more of these opportunities. Follow the prompts as Drebin talks about Mantis. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_2_-_Power_Station_.28Part_2.29"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 2 - Power Station (Part 2)&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;When the section begins, head straight ahead, to a fork in the road. You can either go left or right down separate paths. &lt;/li&gt;&lt;li&gt;&lt;b&gt;NOTE:&lt;/b&gt; If you haven't already, head back to the east towards the power station. The eastern backyard area of the power station is sealed off, but there are a lot of items up on the tower inside. To reach it, head over to the west yard (through the back door of the power station itself), climb up to the tower, and then hang down from the catwalk using &lt;b&gt;Y&lt;/b&gt;, and then shift over to shimmy across on one of the power lines to the east yard. Drop down to find a bunch of items up on the catwalk. Among them: Rifle Scope, Anaestetic Rounds, Ammunition. Down below in the yard itself, find more Ammunition, a PSS (silenced pistol), Pentazemin. And then, the big reward, an FIM-92A, a portable surface-to-air missile launcher. &lt;/li&gt;&lt;li&gt;When you're ready, decide whether to go left or right down the path. We chose to head left. If the Power Station was destroyed, the area will only have rebels in it. Explore the area at your leisure. &lt;/li&gt;&lt;li&gt;As you head through the area, you'll find a bunch of items in the area. A Sleep Gas Mine, Playboy (near a stack of wood), Carbine XM8, Javelin. &lt;/li&gt;&lt;li&gt;Head through a small doorway between the rocks into the next large area. Find the few items in the middle of the area. Continue onward towards the objective marker, and trigger a cutscene. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_2_-_Confinement_Facility"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 2 - Confinement Facility&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;This is a huge area. There are three main areas: the northeast, the southeast, and the northwest. For the purposes of this walkthrough, we will highlight one of those paths towards the objective marker, giving strategies and item locations. &lt;/li&gt;&lt;li&gt;When the section begins, head northeast along the path there. Snipe any patrolling PMCs along the ledges, and when it's safe drop down to the ledge to the east. follow it crouched, and get up onto the dirt path along the hillside (with wood railing on the left), and follow it. &lt;/li&gt;&lt;li&gt;Soon enough, you'll come into view of the facility in the northeast. We used the Mosin-Nagant to snipe any and all PMCs in view. We took out about 6 PMCs before getting withing 100 yards of the facility. &lt;/li&gt;&lt;li&gt;When ready, crawl along the dirt path, and make your way towards the facility. If you clear out enough PMCs, rebels will move in and attempt to secure the facility. Assist them if you can. &lt;/li&gt;&lt;li&gt;Move around to the south side of the facility, along the rode. Again, use the Mosin-Nagant to snipe any PMCs. To the east along the road, you'll spot a Stryker tank. We know we're supposed to be stealthy, but we decided to go ahead and use the RPG-7 to destroy it anyway. Sorry. &lt;/li&gt;&lt;li&gt;&lt;b&gt;NOTE:&lt;/b&gt; Make sure to loot the bodies of the soldiers as you secure the facility. We found an XM320.  &lt;/li&gt;&lt;li&gt;Move around to the north side of the facility and enter through the door. Loot the facility for supplies. Among them: Chaff Grenade, Instant Noodles, and in the east-most room find a Playboy and the iPod tune "Metal Gear 20 Years History Part 3." &lt;/li&gt;&lt;li&gt;In the storeroom in the northwest of the facility, find an M870 custom pump-action shotgun, and Ammunition. Also around the side of the storeroom, find a Playboy. &lt;/li&gt;&lt;li&gt;In the northeast storeroom, find two Playboys.  &lt;/li&gt;&lt;li&gt;Don't forget to climb up the tower to the west, to find anesthetic rounds and some Ammunition.  &lt;/li&gt;&lt;li&gt;When you're ready, head to the northwest to the objective marker. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_2_-_Vista_Mansion"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 2 - Vista Mansion&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;Watch the cutscene. Because we chose the northeast objective marker, this put use in the middle pathway, south of the Vista Mansion. Your goal this way is to head through the large battlefield north, and get to the mansion. &lt;/li&gt;&lt;li&gt;The Rebels will start fighting immediately with PMCs. Ignore this, and hug the west-most wall, crawling the whole way. The enemy forces should be pretty well distracted by the rebels, so don't feel too much need to go incredibly slow. Just snipe anyone in your immediate way with tranqs. &lt;/li&gt;&lt;li&gt;There will be two PMCs perched near a large log, which you'll need to take out to proceed. &lt;/li&gt;&lt;li&gt;&lt;b&gt;NOTE:&lt;/b&gt; Find the M60E4 general purpose machine gun from the PMC bodies. &lt;/li&gt;&lt;li&gt;When you head north far enough, Otacon will talk to you and mention how the Rebels are attempting to break into the Vista Mansion using a bulldozer. He says "give it some cover!" But we had apparently already sniped enough PMCs, because the bulldozer rolled straight through the Vista Mansion gate. &lt;/li&gt;&lt;li&gt;When the cutscene ends, head into the breached Vista Mansion gate. Loot the PMC bodies you come across for items. &lt;/li&gt;&lt;li&gt;&lt;b&gt;NOTE:&lt;/b&gt; Find the PKM machine gun on the PMC bodies. &lt;/li&gt;&lt;li&gt;Crouch along towards the mansion.  &lt;/li&gt;&lt;li&gt;&lt;b&gt;NOTE:&lt;/b&gt; Find the M72A3 Anti-tank Rocket on a PMC body near some boxes to the left of the breached entrance.  &lt;/li&gt;&lt;li&gt;There will be a few PMCs perched up on the deck of the mansion. This section is a bit tricky, because they have the high ground, and sneaking past them right out in the open is tough. Instead, we Mosin-Nagant'd them all down. You need to use a Pentazemin to hold steady for the PMC up on the roof area manning a large gun. &lt;/li&gt;&lt;li&gt;Head to the back of the mansion. While there are probably a few ways to enter the mansion, we chose to dive in through a back window using &lt;b&gt;X&lt;/b&gt;. This seemed the seemed to make us the happiest &lt;/li&gt;&lt;li&gt;This will position you in the north of the mansion in the hall. Explore the mansion. Head left from where you dove in, and enter the dining room area there. Find Ammunition inside the fireplace, and the its side. &lt;/li&gt;&lt;li&gt;Head back out into the hall.  &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; Stay crawling in the mansion. The PMCs can spot you from the windows outside.  &lt;/li&gt;&lt;li&gt;Come back out into the hall, make a left into the next room. Loot it for items. &lt;/li&gt;&lt;li&gt;When ready, head to the upstairs area of the mansion. Crawl up. When you get to the top, make a left and go into the bedroom. Find a Ration on the table, and a Playboy on the other table. &lt;/li&gt;&lt;li&gt;We noticed a poster up on the roof near the fan, above the bed. Stand on the bed, and look straight up. You can enter first-person mode to get a closer look at it. It's a poster of a model, &lt;a href="http://www.mahalo.com/Metal_Gear_Solid_4_Akina_Minami" title="Metal Gear Solid 4 Akina Minami"&gt;Akina Minami&lt;/a&gt;. Snake will say something when he sees her. &lt;/li&gt;&lt;li&gt;Exit the bedroom out onto the roof. You can use the mortar shot to eliminate any PMCs down in the battlefield, if you wish. Proceed to the open drop-down area on the roof, and drop down. Head down into the basement. &lt;/li&gt;&lt;li&gt;Head straight through the hall, collecting items as you go. You'll find a Claymore on the table on the left. to the right ahead, you'll find a Grenade and a Stun Grenade in the stall area. &lt;/li&gt;&lt;li&gt;Follow the path and you'll come to a ladder. Go up to trigger a cutscene. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_2_-_Research_Lab"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 2 - Research Lab&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;Watch the cutscene with Naomi. There's are two &lt;a href="http://www.mahalo.com/Metal_Gear_Solid_4_Secret_Cutscenes" title="Metal Gear Solid 4 Secret Cutscenes"&gt;hidden cutscenes&lt;/a&gt; during this section, where Snake will take a closer look at Naomi... Follow the link if you want to see where they are. Otherwise just watch. &lt;/li&gt;&lt;li&gt;After the cutscene ends, you will need to fight quite a lot of Haven Troopers. They will flood into the research facility, and an alert will be triggered. &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; If you're going for a &lt;a href="http://www.mahalo.com/Metal_Gear_Solid_4_Perfect_Playthrough" title="Metal Gear Solid 4 Perfect Playthrough"&gt;perfect playthrough&lt;/a&gt;, or just in general would rather stealth, use tranqs (Mk. II, or Mosin Nagant).  &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; If you don't care about getting a perfect playthrough, you can use the M870 Custom Pump-Action Shotgun (you should have found it in the Confinement Facility in a storeroom, at the northeastern area), which is a one-hit wonder and quite a bit of fun to use. &lt;/li&gt;&lt;li&gt;We chose to use the Mosin-Nagant, using &lt;b&gt;L1&lt;/b&gt;, and pressing &lt;b&gt;Triangle&lt;/b&gt; to go out of zoom mode and use it like a regular gun. The Mosin-Nagant is faster and more effective in a quick fight than the Mk. II, in our humble opinion. &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; Stay crouched right in the room you start in, near the bed on the right side of it. This will give you a fairly good backed-in-corner position to see them enter the area. Pick them off as soon as you can. &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; We found that throwing a couple Smoke Grenades out into the hall was an effective way to put a few of them to sleep. After Mosin-Nagant'ing them, and Smoke Grenad'ing the rest, the alert level should be gone. At that point you can get up and move freely around the Research Lab. &lt;/li&gt;&lt;li&gt;Find a Compress in the room with the muscle-skeleton, near the bed.  &lt;/li&gt;&lt;li&gt;Head down the hall and trigger the cutscene. You'll be fighting Laughing Octopus. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_2_BOSS:_Laughing_Octopus"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 2 BOSS: Laughing Octopus&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;Laughing Octopus is a flying, morphing mechanized Beast with tentacles. She can be very quick, and at times, very invisible. She will use a machine gun, her tentacles to swipe you, a devastating roll-attack and various illusions to distract you and hide. One of the main challenges of this boss fight is learning to track her consistently around the map when she disappears. Below are a few strategies we used to take her out. Remember to equip Snake's Night Vision Goggles if you complete lose her, she will show up glowing. &lt;/li&gt;&lt;li&gt;&lt;b&gt;NOTE:&lt;/b&gt; On our first playthrough, we chose to use the M4 Custom Machine Gun on her for the majority of the fight.  &lt;/li&gt;&lt;li&gt;&lt;b&gt;NOTE:&lt;/b&gt; On our second playthrough, we used the Mosin-Nagant, pressing &lt;b&gt;L1&lt;/b&gt; and then &lt;b&gt;Triangle&lt;/b&gt; to exit first-person mode. In this style, remember you will be aiming to completely deplete her Psyche, not her health. If you're doing this, you're definitely aiming to acquire that certain &lt;a href="http://www.mahalo.com/Metal_Gear_Solid_4_Laughing_Octopus_Doll" title="Metal Gear Solid 4 Laughing Octopus Doll"&gt;secret item&lt;/a&gt;. &lt;/li&gt;&lt;li&gt;&lt;b&gt;HER VARIOUS FORMS:&lt;/b&gt; A dead Haven Soldier, a muscular-system skeleton, Naomi crying for help, connecting pumps in the room with machines, blended into the walls, the Mk. II as Otacon, a portrait at the end the hall. If you see her as any of these forms, immediately open fire and get in some good damage. &lt;/li&gt;&lt;li&gt;If you get in point-blank range of her, she will open fire with a sub-machine gun, and hit you with her tentacles. Whenever you engage her, try and be about ten feet away. This can help ensure accuracy but is far enough away to keep her from attacking. &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; When she rolls up into a ball, and starts rolling at you, you've got to get up on top of something immediately. It will be a near instant-death if she hits you with this attack. &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; Stay out of the hall as much as possible, as she will periodically dive in and attack you. This seems to be a no-block attack. &lt;/li&gt;&lt;li&gt;At times she will shoot slow-moving missiles at you. If she does this, run out into the hall, around a corner, etc. The missiles will usually hit an obstruction before hitting you. &lt;/li&gt;&lt;li&gt;Whenever she clings to the ceiling, open fire on her, and she will fall. don't fire at her when she curls up into a ball, as she is temporarily invincible in that form. &lt;/li&gt;&lt;li&gt;Avoid walking into the black mist she sprays. When she turns into black mist, it's time to fall back and reset.  &lt;/li&gt;&lt;li&gt;&lt;b&gt;NOTE:&lt;/b&gt; She has an attack where she will impale Snake with a tentacle, and give him a bit of electro-shock. During this phase, it's especially important to shoot-and-move. She'll be very fast with this attack if you stay in line of sight for too long. &lt;/li&gt;&lt;li&gt;&lt;b&gt;NOTE:&lt;/b&gt; Grenades are minimally effective, don't bother. &lt;/li&gt;&lt;li&gt;When you wear down her health, a cutscene will occur, and she will shed her suit, and talk crazy talk.  &lt;/li&gt;&lt;/ol&gt; &lt;ul&gt;&lt;li&gt;Blip.tv: &lt;a href="http://mahalovideogames.blip.tv/file/1006018/" class="external text" title="http://mahalovideogames.blip.tv/file/1006018/"&gt;&lt;i&gt;Metal Gear Solid 4&lt;/i&gt; - Act 2 - Laughing Octopus Boss Fight&lt;/a&gt; &lt;small&gt;(Time: 5:38)&lt;/small&gt; &lt;/li&gt;&lt;li&gt;&lt;object type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;amp;feedurl=http%3A%2F%2Fmahalovideogames%2Eblip%2Etv%2Frss&amp;amp;file=http%3A%2F%2Fblip%2Etv%2Frss%2Fflash%2F1012348%3Freferrer%3Dblip%2Etv%26source%3D1&amp;amp;showplayerpath=http%3A%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf" allowfullscreen="true" id="showplayer" height="255" width="400"&gt;&lt;param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;amp;feedurl=http%3A%2F%2Fmahalovideogames%2Eblip%2Etv%2Frss&amp;amp;file=http%3A%2F%2Fblip%2Etv%2Frss%2Fflash%2F1012348%3Freferrer%3Dblip%2Etv%26source%3D1&amp;amp;showplayerpath=http%3A%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf"&gt;&lt;param name="quality" value="best"&gt;&lt;embed src="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;amp;feedurl=http%3A%2F%2Fmahalovideogames%2Eblip%2Etv%2Frss&amp;amp;file=http%3A%2F%2Fblip%2Etv%2Frss%2Fflash%2F1012348%3Freferrer%3Dblip%2Etv%26source%3D1&amp;amp;showplayerpath=http%3A%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf" quality="best" name="showplayer" type="application/x-shockwave-flash" height="255" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt; &lt;a name="Act_2_BOSS:_Laughing_Octopus_Phase_2_-_Laughing_Beauty"&gt;&lt;/a&gt;&lt;h4&gt; &lt;span class="mw-headline"&gt;Act 2 BOSS: Laughing Octopus Phase 2 - Laughing Beauty&lt;/span&gt;&lt;/h4&gt; &lt;ol&gt;&lt;li&gt;In her Laughing Beauty form, try and take her out using all tranqs. Doing so will award with a &lt;a href="http://www.mahalo.com/Metal_Gear_Solid_4_Face_Camos" title="Metal Gear Solid 4 Face Camos"&gt;cool item&lt;/a&gt;. Follow the link to see what it is.  &lt;/li&gt;&lt;li&gt;This next fight isn't so bad, really. She is very slow moving, and not much of an immediate threat. Stay as far away from as possible, and take careful shots at her. She is pretty evasive, and you'll be hitting air a lot of time. &lt;/li&gt;&lt;li&gt;If she gets too close, she'll grab Snake and embrace him, which causes a fair amount of damage. Shake &lt;b&gt;L&lt;/b&gt; to get her off.  &lt;/li&gt;&lt;li&gt;When she's down, watch the cutscene, which ends Act 2. &lt;/li&gt;&lt;li&gt;&lt;b&gt;NOTE:&lt;/b&gt; If you've eliminated the Laughing Beauty using all non-lethal attacks, Snake will pick up a &lt;a href="http://www.mahalo.com/Metal_Gear_Solid_4_Face_Camos" title="Metal Gear Solid 4 Face Camos"&gt;secret disguise item&lt;/a&gt;. &lt;/li&gt;&lt;li&gt;&lt;b&gt;NOTE:&lt;/b&gt; If you defeated her in her suited Octopus form using all non-lethal attacks, make sure as soon as the Laughing Beauty fight starts you run over to the northeast room on the map, and find the &lt;a href="http://www.mahalo.com/Metal_Gear_Solid_4_Hidden_Dolls" title="Metal Gear Solid 4 Hidden Dolls"&gt;secret item&lt;/a&gt; on the bed there. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_2_-_Mountain_Trail"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 2 - Mountain Trail&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;Watch the cutscene. Remember to get the &lt;a href="http://www.mahalo.com/Metal_Gear_Solid_4_Flashbacks" title="Metal Gear Solid 4 Flashbacks"&gt;flashbacks&lt;/a&gt; by following the prompts and pressing &lt;b&gt;X&lt;/b&gt; rapidly.  &lt;/li&gt;&lt;li&gt;In this next section, you have no objection marker, and you'll need to use the Night Vision Goggles to track Naomi's footprints in order to reach your final destination. &lt;/li&gt;&lt;li&gt;When the cutscene ends, head west, following the footprints. &lt;/li&gt;&lt;li&gt;Collect a Ration on your right as you head forward. Head to the left around a large rock, and curve around to the right up the path. &lt;/li&gt;&lt;li&gt;Head, to the right, at the first turn you can. You'll find a soldier urinating into the river. Sneak up behind him, stop, press and hold &lt;b&gt;L&lt;/b&gt; to grab him, and then dispose of him any way you wish. You'll find a Fore-Grip B to the right of his former position.  &lt;/li&gt;&lt;li&gt;Head back, make a right to the west, and continue onward. Make the next right and you'll head out across a bridge over the river, into the next area. &lt;/li&gt;&lt;li&gt;When you're over the bridge, Otacon will mention "looks like they split up here."  &lt;/li&gt;&lt;li&gt;There will be a PMC patrolling this area. Snipe him, then move on. Loot his body for some Ammunition.  &lt;/li&gt;&lt;li&gt;Head northwest, up a small path, to a dead end. You'll find some items here: Instant Noodles. &lt;/li&gt;&lt;li&gt;Head back the other way, and take a left, northward up the middle path. You'll find some items this way in a storehouse: Stun Grenade, Playboy, and some Ammunition for the PSS. &lt;/li&gt;&lt;li&gt;You'll have to head back down, and make a left, heading north down the third pathway to the next area.  &lt;/li&gt;&lt;li&gt;Make the next right you can, heading east. Otacon will point out Naomi's bra hanging on some rocks. Yikes. &lt;/li&gt;&lt;li&gt;Take out the two patrolling PMCs patrolling the storehouse.  &lt;/li&gt;&lt;li&gt;You will find a Playboy in this next area in a small storehouse. You will also find a MP7 Light Submachine Gun. Find the RPG-7 behind the storehouse. &lt;/li&gt;&lt;li&gt;Continue north to the next area. At the next clearing, you'll find some ammo, and a PMC soldier. Snipe him and move on. Head east, over the river. Otacon will tell explain that Naomi's trail vanishes at this point. &lt;/li&gt;&lt;li&gt;Head over the river and take the south path, to the right.  &lt;/li&gt;&lt;li&gt;The PMCs will try very hard to ambush you in the next clearing. One will be hiding behind a log. Crawl into the area slowly, and take them out sequentially. &lt;/li&gt;&lt;li&gt;Head around the curve, to the north (left). &lt;/li&gt;&lt;li&gt;At the next clearing, take a hard left and head north. Follow the path to a small clearing. A PMC will be waiting for you, crouched and hidden. Snipe him. Otacon will mention that the Solid Eye is giving your position away. Un-equip it, as he suggests. &lt;/li&gt;&lt;li&gt;Continue along the path. When you come to a fork, stay to the left, and take the north path. You'll encounter a few Haven Soldiers. They are very persistent. You may consider tossing a Stun Grenade at them before they can launch an offensive. &lt;/li&gt;&lt;li&gt;Keep following the path, to the next clearing. Take out the single patrolling PMC. Watch out for the mine in the middle.  &lt;/li&gt;&lt;li&gt;You'll come a place with three paths. Choose the north-most path, and you'll come a dead end. Collect all the items: Instant Noodles. Notice the granite block in the center of the area. Examine it closely. You'll notice some signatures and hand-prints on the slab... &lt;/li&gt;&lt;li&gt;Head back out of the dead-end area, and make a hard left. Proceed south along the path towards the next clearing.  &lt;/li&gt;&lt;li&gt;You'll come to a large rock in the area's center. Choose a path around, and crawl slowly along. Snipe the HavenSoldier in the clearing. She drops a DSR-1 Bullpup-Style Bolt-action Sniper Rifke. &lt;/li&gt;&lt;li&gt;Continue onward. Hug left most wall. Several Haven Soldiers will be patrolling. We used a few Smoke Grenades to take them down. Move on when they're down. &lt;/li&gt;&lt;li&gt;Avoid the mines. Notice Naomi's purple shoes along the path.  &lt;/li&gt;&lt;li&gt;The next clearing will have a single PMC patrolling. Snipe him and move on.  &lt;/li&gt;&lt;li&gt;Follow Naomi's footprints, to the right. Otacon will mention how there are many footprints, and security is getting tighter. Follow along the right path. &lt;/li&gt;&lt;li&gt;When you come to the next fork, you'll notice that two sets of footprints (one to the north), lead into cave. Go into the cave, and trigger the next cutscene. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_2_-_Marketplace"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 2 - Marketplace&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;The goal is simple. Don't die, and escape aboard the Stryker.  &lt;/li&gt;&lt;li&gt;Immediately man the gun turret, and wreak havoc on the zombie-like PMC soldiers. Once you eliminate enough of them, a cutscene occurs. When it's over, many, many Gekko will be in the road ahead. Use the gun turret to take them down (quickly) one by one. &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; If any of the zombie/PMCs make it on the Stryker, break out the 12-gauge shotgun to blast them off quickly.  &lt;/li&gt;&lt;li&gt;Soon enough, Drebin will continue driving. You're next destination is the Power Station.  &lt;/li&gt;&lt;li&gt;Stay behind the gun turret. When you get to the green gate, focus all of your fire power on it.  &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; If the tank in the area gets in the way, or becomes too threatening, turn the gun turret on it and eliminate it.  &lt;/li&gt;&lt;li&gt;You'll eventually shoot through the gate. When Drebin drives you through, continue firing the gun-turret. You'll need to be very fast in this section taking out the Gekko. They'll come right up to the side of the tank. Shoot the tank that rams you from the side. &lt;/li&gt;&lt;li&gt;The next sequence will occur. Drebin will make a hard right, and more Gekko will be leaping around. Destroy them, and keep shooting everything in site. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_2_-_Marketplace_Pt_2"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 2 - Marketplace Pt 2&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;A cutscene will occur. Dregin's Stryker has crashed, and Raiden makes his flashy appearance. &lt;/li&gt;&lt;li&gt;When you regain control, you'll need to make it past a whole slew of Gekko patrolling the marketplace street. On foot. This won't be exactly easy, but at the same time, the best strategy is simple. Get to the objective marker, any way you can. Trying to kill the Gekko is a silly effort. &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; If you're crazy, wait until the Gekko stomp into the area, and smash open a few crates behind you (away from the crashed Stryker). When they do, make a mad, crazy dash for the items. If the Gekko kicks, you'll probably die. You can make the Gekko chase you around the series of boxes in the area, and it will be too slow to catch you, if you're lucky. The rewards: hidden &lt;a href="http://www.mahalo.com/Metal_Gear_Solid_4_Hidden_iPod_Tunes" title="Metal Gear Solid 4 Hidden iPod Tunes"&gt;iPod Tune&lt;/a&gt;, "Bon Dance," and a Playboy.  &lt;/li&gt;&lt;li&gt;When you're ready, head towards the objective marker.  &lt;/li&gt;&lt;li&gt;Trash through the area. This is one of the more non-stealthy sequences in the game.  &lt;/li&gt;&lt;li&gt;Head straight for the objective marker. When you get to the right hand turn, jump over the low wall for a brief short cut around the Gekko, and then turn right. &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; You can use Chaff Grenades, to temporarily disable the Gekko. This is a very temporary solution though. They will soon regain composure. &lt;/li&gt;&lt;li&gt;When you come to the section ahead with a Gekko completely blocking your path ahead, make a mad dive over the road block to the right, doing your best to avoid its sweeping attack. If you're lucky you'll barely avoid the Gekko's sweeping leg, and trigger the cutscene to end the chapter. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_3:_Third_Sun"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Act 3: Third Sun&lt;/span&gt;&lt;/h2&gt; &lt;a name="Act_3_-_Mission_Briefing"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 3 - Mission Briefing&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;Watch the cutscene, in which Sunny and Naomi bond and make eggs in the kitchen. &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; Make sure that you take control of the Mk. II during the mission briefing, when the screen switches to a split-screen mode (press &lt;b&gt;Square&lt;/b&gt;). Navigate the Mk. II around the area to discover some items hidden around. On the ground floor, head past Naomi sitting at her desk, to the back of the area, and find two containers of Ammunition. Head upstairs, and find a Battery in the left corner on the ground. Also find a Compress. In front of the refrigerator, find a hidden iPod tune, "Sin Bokura no Taiyou Theme." &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; If you ram the Mk. II into Otacon, you can unlock his &lt;a href="http://www.mahalo.com/Metal_Gear_Solid_4_Face_Camos" title="Metal Gear Solid 4 Face Camos"&gt;FaceCamo&lt;/a&gt;. &lt;/li&gt;&lt;li&gt;&lt;b&gt;NOTE:&lt;/b&gt; While you're upstairs, you can get a closer look at the &lt;a href="http://www.mahalo.com/Metal_Gear_Solid_4_Hidden_Dolls" title="Metal Gear Solid 4 Hidden Dolls"&gt;dolls/figurines&lt;/a&gt; you have collected so far. They will be sitting on top of the desk. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_3_-_Eastern_Europe_-_Midtown_Sector"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 3 - Eastern Europe - Midtown Sector&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;Your goal is make contact with the resistance, and find Big Momma. &lt;/li&gt;&lt;li&gt;When you regain control over Snake, you'll need to identify the "Resistance" members, and tail them back to Big Momma's hideout. &lt;/li&gt;&lt;li&gt;As Otacon said, you'll need to use the Signal Interceptor to zero-in on a member.  &lt;/li&gt;&lt;li&gt;When you regain control, head to right down the street. Head forward, after Snake intercepts a resistance signal, and trigger the cutscene. &lt;/li&gt;&lt;li&gt;When the cutscene ends, you'll need to tail the whistling resistance member. Hide behind the van, right against its hood, until he moves off to the right ahead. &lt;/li&gt;&lt;li&gt;Walk slowly, about 20-30 feet behind him at all times. When he stops, take a moment to pause behind an obstruction to keep Snake hidden. Be very slow and patient during this part, you can't rush through it. &lt;/li&gt;&lt;li&gt;When you curve around to the left, you'll come a section where you need to snipe some PMC soldiers in order to clear the path for the resistance fighter. We used the Mosin-Nagant to clear the way. We recommend using tranqs, rather than loud fire. This is a very stealthy mission. &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; Double back, away from the resistance member, and make the first right you come to. Turn right and go up the steps. You'll now be positioned on a balcony area, overlooking the PMC soliders ahead, the resistance member peeking around the corner on the right. From here, you should be able to stealthily snipe the PMCs. &lt;/li&gt;&lt;li&gt;When the PMC soldier is down, continue to tail the whistling resistance member. Crawl up behind the truck on the left, and observe another PMC blocking the path to the right ahead. Crawl SLOWLY forward, to the parked car ahead, and crouch behind the hood of the car. From here, you can snipe the PMC ahead with the Mosin-Nagant. Do so and then follow the resistance member. &lt;/li&gt;&lt;li&gt;&lt;b&gt;NOTE:&lt;/b&gt; This can be an easy section to lose the resistance member. Watch him very closely, he'll proceed up the path ahead, past the second downed PMC soldier, and make a left at the turn. He will eventually make his way to a pathway branching off to the south from the large park area. Carefully follow him. When you go through the tunnel area it will trigger a checkpoint, and put you in the Midtown Central Sector. &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; Never position yourself in front of his line of site, always stay behind it. He will invariably spot you otherwise. &lt;/li&gt;&lt;li&gt;&lt;b&gt;NOTE:&lt;/b&gt; If you happen to lose the resistance member, you can zero-in on him again, and find him somewhere inside the blinking area on your map. You'll need to start over and tail him to his hideout. Obviously, the best the way is to successfully tail the first resistance member. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_3_-_Midtown_Central_Sector"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 3 - Midtown Central Sector&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;Continue south through the tunnel, and make a right to follow the resistance member around the corner. Pause before running around the corner, as the resistance member may pause here and he is easily spooked. &lt;/li&gt;&lt;li&gt;Follow the resistance member as he heads past two PMCs on the right, under an archway near some pillars on the right.  &lt;/li&gt;&lt;li&gt;He will make a left, and head up some stairs. It can be very easy to be spotted by the PMCs at this point. Follow him up the stairs. &lt;/li&gt;&lt;li&gt;He will move into the Riverside South area. Snipe the PMCs across the canal from a distance. You'll also notice a patrolling helicopter panning a search light across the area. Avoid it, obviously. &lt;/li&gt;&lt;li&gt;Head to the left, and make your way down the steps onto the canal walkway. He will continue ahead, and jump down into the water, and head across to the other side. He will continue down the canal, and go into a small tunnel on the left of the canal walkthrough. Follow him through, which will trigger a checkpoint and the next map. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_3_-_Midtown_NW_Sector"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 3 - Midtown NW Sector&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;The resistance member will cross the water to the other side of the canal. Follow him carefully. He will go up the steps on the left, and head southwest down the street. Follow him, and he will make a right, heading west. &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; If at any point the PMCs attempt to arrest the resistance member, snipe them right as he has his hands up.  &lt;/li&gt;&lt;li&gt;After the PMCs are down, follow the resistance member as he turns right, and then left (northwest). When you move forward, it will trigger a checkpoint, and the next map. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_3_-_Midtown_NE_Sector"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 3 - Midtown NE Sector&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;The resistance member will head riskily forward, right past the PMCs in the street ahead. Follow him, crawling.  &lt;/li&gt;&lt;li&gt;He will move to the left, under cover of the system of pillars, and move forward, past the PMCs. Crawl and follow him. &lt;/li&gt;&lt;li&gt;He will turn left (southwest), and continue down the new path. Follow him. He will make another hard left. Follow him again, and trigger a checkpoint and the new map. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_3_-_Midtown_N_Sector"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 3 - Midtown N Sector&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; The resistance member will head into an open gate on the left, and then emerge disguised as a PMC. You can tell by his gait, and overall demeanor. Shoot out the PMCs to the right on the walkway that he encounters, and continue to follow him as he takes a left down the path. &lt;/li&gt;&lt;li&gt;He will continue ahead to the left, and blend in with a few PMCs. Keep a close eye on him. His body is slimmer than the others, and he doesn't carry a gun. We chose to just follow him, rather than snipe these PMCs. &lt;/li&gt;&lt;li&gt;He will eventually head up a short series of steps off the road to the northeast. Follow him once he has turned the corner. He will continue forward, and then make a right. Follow him. He will move out back onto the main road, and then straight ahead (west) down a new road. &lt;/li&gt;&lt;li&gt;He will come to a "no right turn" sign, and then break off to the left (south) across the street. Continue to follow him.  &lt;/li&gt;&lt;li&gt;Follow him as he heads towards a dead end. A short cutscene will occur, in which the resistance member will go down an alley, and then emerge in his normal attire. He will then head southeast, and trigger the final cutscene of this area. You have arrived at the resistance headquarters. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_3_-_Big_Momma"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 3 - Big Momma&lt;/span&gt;&lt;/h3&gt; &lt;a name="Act_3_Motorcycle_Chase_pt_1"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 3 Motorcycle Chase pt 1&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;Watch the cutscene, which introduces Big Momma.  &lt;/li&gt;&lt;li&gt;When the cutscene ends, you will have acquired the Vz. 83 submachine gun.  &lt;/li&gt;&lt;li&gt;You new goal is to keep Big Boss' body out of enemy hands.  &lt;/li&gt;&lt;li&gt;When you regain control of Snake, you'll be riding on the back of Big Momma's motorcycle. Start shooting immediately, aiming for the enemies on black motorcycles. Big Momma will pause at an intersection, giving you a second to eliminate all of the resistance in the area. Big Momma will then turn left, and trigger a cutscene. &lt;/li&gt;&lt;li&gt;&lt;b&gt;NOTE:&lt;/b&gt; Take note of the fact that you have infinite machine gun ammo.  &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_3_Motorcycle_Chase_pt_2"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 3 Motorcycle Chase pt 2&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;When Big Momma turns left, waste the PMCs on the right. Keep following the two trucks. a Haven Soldier will be on top of the truck, waste her (as long as you're not going for a &lt;a href="http://www.mahalo.com/Metal_Gear_Solid_4_Perfect_Playthrough" title="Metal Gear Solid 4 Perfect Playthrough"&gt;perfect playthrough&lt;/a&gt;).  &lt;/li&gt;&lt;li&gt;A short action sequence/cutscene will occur, where Big Momma takes the motorcycle over a jump, and right over a bunch of PMCs below (you can still control Snake in slow-mo during this scene). &lt;/li&gt;&lt;li&gt;Make sure to turn all the way around when Big Momma stops next, and eliminate the PMCs stationed there.  &lt;/li&gt;&lt;li&gt;Continue to shoot everything in site, focusing on protecting the black van ahead. Keep following it, and another cutscene will be triggered, featuring some flying Beasts. &lt;/li&gt;&lt;li&gt;When you regain control, you'll need to shoot down the flying Beasts. Do so. They should go down relatively quickly if you score a direct hit for a couple seconds. &lt;/li&gt;&lt;li&gt;Keep fending off the flying Beasts, and the truck that comes out of an alley.  &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; Keep the gun trained upwards, as the flying Beasts will constantly swoop from above.  &lt;/li&gt;&lt;li&gt;&lt;b&gt;NOTE:&lt;/b&gt; When the action sequence occurs where a truck flips over the top of Snake, narrowly missing him, you can shoot the PMC soldier in the driver's seat as he skims past. &lt;/li&gt;&lt;li&gt;You will eventually trigger a cutscene, in which Big Bomma and Snake finally make it back up to the black van. But then the flying Beasts shoot a missile at the van, crashing it, along with Big Momma and Snake... &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_3_BOSS:_Raging_Raven"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 3 BOSS: Raging Raven&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;Raging Raven is a rocket-powered boss, and she will fly all around the map, swooping into the building at certain times, and circling outside (for what seems like forever) at other times. She uses a grenade launcher at close range, plants timed bombs in the building, and is very difficult to pin down and actually hit. Below we've outlined a few strategies we used to shoot her down. &lt;/li&gt;&lt;li&gt;&lt;b&gt;NOTE:&lt;/b&gt; Remember that if you're trying to obtain that certain &lt;a href="http://www.mahalo.com/Metal_Gear_Solid_4_Raging_Raven_Doll" title="Metal Gear Solid 4 Raging Raven Doll"&gt;secret item&lt;/a&gt;, you'll need to shoot her down using all non-lethal attacks. We used the Mosin-Nagant on her the whole time, which was difficult but seemed more doable than using the Mk. 2 Pistol. &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; The basic strategy against Raging Raven, is to keep moving on whatever floor you are on, waiting for her to burst into the room. When she does, move partially behind a pillar if you can, staying about 5-10 feet away, and open fire right on her chest. You will need to hit her literally right in the chest to score a hit (with the Mosin-Nagant, mind you). Typically, you can get in about two solid hits, and then it's time to dive-roll to the right or left and reset. She will fire her grenade launcher after a few seconds, and you need to dive out of the way. &lt;/li&gt;&lt;li&gt;Her general attack flow is as follows: She will burst into building on the ground floor, then fly back out, and then burst into the building up on the first floor. Engage her on the ground floor, then up on the first floor, then back on the ground floor, etc. &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; Towards the end of the fight, when Raging Raven's health is about 10-20%, she will cease to swoop into the building. In order to attack her, you'll need to go all the way up to the top floor, and snipe her as she swoops past. This can be difficult, but can be done with the proper technique. One strategy to try, is stand on one of the corners of the top the floor, and wait for her to swoop past on your left or right. Then zoom in with the Mosin-Nagant on the other side of the middle section, where she will emerge. Shoot right when she is in your sights. &lt;/li&gt;&lt;li&gt;Keep the Solid Eye up at all times, so you can keep an eye on the Flying Beasts.  &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; At the very top of the map, you can find the hidden &lt;a href="http://www.mahalo.com/Metal_Gear_Solid_4_Hidden_iPod_Tunes" title="Metal Gear Solid 4 Hidden iPod Tunes"&gt;iPod tune&lt;/a&gt; "The Essence of Vince." &lt;/li&gt;&lt;li&gt;When you hear a bomb arming, make sure you run up, or down, anywhere you can to get away from the current area. &lt;/li&gt;&lt;/ol&gt; &lt;ul&gt;&lt;li&gt;Blip.tv: &lt;a href="http://mahalovideogames.blip.tv/file/1006231/" class="external text" title="http://mahalovideogames.blip.tv/file/1006231/"&gt;&lt;i&gt;Metal Gear Solid 4&lt;/i&gt; - Act 3 - Raging Raven Boss Fight&lt;/a&gt; &lt;small&gt;(Time: 10:12)&lt;/small&gt; &lt;/li&gt;&lt;li&gt;&lt;object type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;amp;feedurl=http%3A%2F%2Fmahalovideogames%2Eblip%2Etv%2Frss&amp;amp;file=http%3A%2F%2Fblip%2Etv%2Frss%2Fflash%2F1012561%3Freferrer%3Dblip%2Etv%26source%3D1&amp;amp;showplayerpath=http%3A%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf" allowfullscreen="true" id="showplayer" height="255" width="400"&gt;&lt;param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;amp;feedurl=http%3A%2F%2Fmahalovideogames%2Eblip%2Etv%2Frss&amp;amp;file=http%3A%2F%2Fblip%2Etv%2Frss%2Fflash%2F1012561%3Freferrer%3Dblip%2Etv%26source%3D1&amp;amp;showplayerpath=http%3A%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf"&gt;&lt;param name="quality" value="best"&gt;&lt;embed src="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;amp;feedurl=http%3A%2F%2Fmahalovideogames%2Eblip%2Etv%2Frss&amp;amp;file=http%3A%2F%2Fblip%2Etv%2Frss%2Fflash%2F1012561%3Freferrer%3Dblip%2Etv%26source%3D1&amp;amp;showplayerpath=http%3A%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf" quality="best" name="showplayer" type="application/x-shockwave-flash" height="255" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt; &lt;a name="Act_3_BOSS_Phase_2_-_Raging_Beauty"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 3 BOSS Phase 2 - Raging Beauty&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;Like the Laughing Beauty, this is a very easy fight. Always stay about 15 feet away from her, and shoot her right in the body section. She will often completely dodge your shots, but enough of them will connect. &lt;/li&gt;&lt;li&gt;Be careful not to let her get too close, as she will grab and squeeze Snake, causing moderate damage.  &lt;/li&gt;&lt;li&gt;When the fight ends, you'll acquire the MGL-140 Grenade Launcher, and the Raging Beauty FaceCamo (if you killed her using the Mk. 2 or Mosin-Nagant, i.e. all non-lethal attacks). &lt;/li&gt;&lt;li&gt;Watch the cutscene, in which Snake finally encounters Ocelot, which will end Act 3. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_4:_Twin_Suns"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Act 4: Twin Suns&lt;/span&gt;&lt;/h2&gt; &lt;a name="Act_4_-_Mission_Briefing"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 4 - Mission Briefing&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; Remember, as always, to take control of the Mk. II (though it's the Mk. III now) when the view switches to split-screen, and navigate it around the area to find hidden items. On the ground floor, find a Regain and some Ammunition. Remember to bump into Sunny to get the Cyborg Raiden FaceCamo Closed. &lt;/li&gt;&lt;li&gt;On the top floor, find a hidden &lt;a href="http://www.mahalo.com/Metal_Gear_Solid_4_Hidden_iPod_Tunes" title="Metal Gear Solid 4 Hidden iPod Tunes"&gt;iPod tune&lt;/a&gt;, "Lunar Knights" main theme. Also, find a Battery.  &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_4_-_Shadow_Moses_Island_Heliport"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 4 - Shadow Moses Island Heliport&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;When you regain control of Snake, the graphics will have switched to the &lt;i&gt;Metal Gear Solid&lt;/i&gt; style, from &lt;a href="http://www.mahalo.com/PlayStation" title="PlayStation"&gt;PlayStation&lt;/a&gt;. All you have is a scope, cigs, rations, and no items.  &lt;/li&gt;&lt;li&gt;Head to the right (east), to the side of the box-shaped area. Pause to avoid the panning search lights, and then run in to retrieve the item in the middle of the area. When ready, run across and acquire 3 Chaff Grenades. &lt;/li&gt;&lt;li&gt;Run straight across and into the a side-room. Throw a chaff grenade in the room, to temporarily disable the security camera. Inside, you'll find 3 Stun Grenades. &lt;/li&gt;&lt;li&gt;Head back out, and turn left, heading north. There patrolling enemies up on the north side of the area. Wait for him to head to the right on his route, and then come up right behind him and press &lt;b&gt;Square&lt;/b&gt; to grab him. &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; You can hide in the back of the truck in the northwest section of the area.  &lt;/li&gt;&lt;li&gt;When ready, crawl east. Hug the topmost wall, and you'll pass right under the security camera. Once you're past it, head up the stairs, and up onto the second level. &lt;/li&gt;&lt;li&gt;Pause at the top of the steps to avoid the patrolling enemy. You can go to the right, hide behind the corner there, and wait for the soldier to be walking the other way. When he his, run up behind him (the enemies can't hear you run in the old &lt;i&gt;MGS&lt;/i&gt;), and repeatedly tap &lt;b&gt;Square&lt;/b&gt; to take him out.  &lt;/li&gt;&lt;li&gt;Crawl through the crawlspace in the center of the walkway. This will end Snake's dream-sequence. You will have acquired the Snake's MGS1 FaceCamo. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_4_-_Shadow_Moses_Snowfield"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 4 - Shadow Moses Snowfield&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;When you regain control of Snake, you'll be in the middle of a snowfield...as the area is aptly titled.  &lt;/li&gt;&lt;li&gt;To see way, way better, equip your Night Vision Goggles. To the east of your starting position, find to Ammunition containers. To the south against the hillside, find more Ammunition. &lt;/li&gt;&lt;li&gt;When ready, head west through the pathway. There are patrolling Gekko in the area ahead. Go straight ahead, with a large rock to the right, to find more Ammuntion. &lt;/li&gt;&lt;li&gt;Your goal is due-west. Make sure to avoid the Gekko at all costs. Go through the path ahead, to the next area, the Shadow Moses Heliport. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_4_-_Heliport"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 4 - Heliport&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;You'll notice a song has started to play, "The Best is Yet to Come." &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; If you head towards the large building, look up at the security camera on the right hand side. You'll get the chance to trigger some secret cutscenes with &lt;b&gt;X&lt;/b&gt;.  &lt;/li&gt;&lt;li&gt;In the middle of the Heliport you'll find some Chaff Grenades. &lt;/li&gt;&lt;li&gt;Head into the side-room to the left of the heliport, and look up at the other camera. This will give you 1000 DP.  &lt;/li&gt;&lt;li&gt;In the next room on that side, with a slim door, find an RPG-7. In this room on the left, crawl through the crawlspace on the left. In the next room over you'll find a Stun Grenade, and a Ration. &lt;/li&gt;&lt;li&gt;Underneath the tanker in front of the door to the Tank Hangar, find an Mk. 23 automatic pistol.  &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_4_-_Tank_Hangar"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 4 - Tank Hangar&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;You can throw a Chaff Grenade into the main building from the ground floor, which will temporarily disable the spider-bots in the Tank Hangar. &lt;/li&gt;&lt;li&gt;Once in the hangar, you'll need to deal with all of the spider-bots in the Tank Hangar. Technically you can just sneak right past them if you're careful. Their laser-sight is easy to avoid if you're careful, and they can't hear anything. &lt;/li&gt;&lt;li&gt;Once in the hangar, make a right, and find a crawlspace. Go through it. Go past the first turn to the left, and take a left to find some Noodles. Go back out into the Tank Hangar. &lt;/li&gt;&lt;li&gt;Once back in the hangar, make a break for the stairs on the other side of the room, and take them up to the right. &lt;/li&gt;&lt;li&gt;Make your way to the room in the top right. Inside you'll find a bunch of Ammunition.  &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; If you are in the mood, you can destroy some of the spider-bots. Each time you do so you'll be awarded 50 DP. Beware that their death explosions hurt Snake. &lt;/li&gt;&lt;li&gt;When ready, head back out of the Tank Hangar, go up the stairs, and go through the crawlspace into the building. Follow it. In the crawlspace a ways in you'll find the hidden iPod tun "Warhead Storage." &lt;/li&gt;&lt;li&gt;When you come out on the other side, you'll need to drop from the broken vent.  &lt;/li&gt;&lt;li&gt;Head back into the Tank Hangar, and crawl under the north door. You'll need to sneak past the spider-bots' laser sighting. Wait until they are all pointing at the walls, and then make a break for it. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_4_-_Canyon"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 4 - Canyon&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;Head west to the far wall, and find the Ration. When ready continue north. Be careful of the hiding Gekko in this area. Use the rocks for cover, and make a break for the far door when ready. To the right side of the door, near the pipes, you can crawl through and get a Ration and some Ammunition. &lt;/li&gt;&lt;li&gt;Head inside the building.  &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_4_-_Nuclear_Warhead_Storage_Building_1F"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 4 - Nuclear Warhead Storage Building 1F&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;Head up the stairs on the left, and find a Ration at the end of the walkway.  &lt;/li&gt;&lt;li&gt;When ready crawl through the doorway into the next room. You'll get a call from Otacon.  &lt;/li&gt;&lt;li&gt;There is a bunch of items in this room, various Ammunition, like 5.56 x 44 mm in the middle of the room between the missiles, and other varieties. Search a bit to find it. There are no enemies in this area, so explore it at your leisure. &lt;/li&gt;&lt;li&gt;Otacon will call again. The door is locked. He will give you a password, 48273.  &lt;/li&gt;&lt;li&gt;Head to the north door on the second level, and use the panel to go through it.  &lt;/li&gt;&lt;li&gt;Take the elevator down to B2.  &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_4_-_Nuclear_Warhead_Storage_Building_B2"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 4 - Nuclear Warhead Storage Building B2&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;Head to the right, picking up any items you find as you go.  &lt;/li&gt;&lt;li&gt;Make a left into the next room, and head south. You'll find some Ammunition in this room, and Otacon will call. There are some cool reference to &lt;i&gt;MGS1&lt;/i&gt; during their conversation.  &lt;/li&gt;&lt;li&gt;When the call ends, continue south. At the back wall find the hidden iPod tune "Metal Gear 20 Years History (Part 2)." &lt;/li&gt;&lt;li&gt;When ready, crawl under the desk in the lower east side of the room, and continue down the hallway.  &lt;/li&gt;&lt;li&gt;Go down the hall into the room to the north, and trigger a cutscene. You'll need to enter that password, 48273. During the ensuing cutscene, make sure you follow the on-screen prompts to trigger all of the &lt;a href="http://www.mahalo.com/Metal_Gear_Solid_4_Flashbacks" title="Metal Gear Solid 4 Flashbacks"&gt;flashbacks&lt;/a&gt;, pressing &lt;b&gt;X&lt;/b&gt;. &lt;/li&gt;&lt;li&gt;When you regain control of Snake, find a Playboy right in the middle of the office, and also various items scattered throughout. &lt;/li&gt;&lt;li&gt;Head back to the exit, and encounter a Gekko. You'll need to find a way around it.  &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; Recall what Otacon said before, about the &lt;a href="http://www.mahalo.com/Metal_Gear_Solid_4_Act_4_Electrified_Floor" title="Metal Gear Solid 4 Act 4 Electrified Floor"&gt;electric floor&lt;/a&gt;. He said it wouldn't be an issue, as long as you didn't turn the electric floor back on. However, now you have a legitimate reason to: eliminating the Gekko. Take control of the Mk. III, camouflage it, and navigate it into the room with the Gekko. You can find the smashed control panel for the electric floor on the far end of the room, near the door. Push &lt;b&gt;Y&lt;/b&gt; to have the Mk. III switch the floor back on. Watch the cool animation of the Gekko getting fried.  &lt;/li&gt;&lt;li&gt;When ready, head back to the elevator. Take it up back up to the first floor.  &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_4_-_Nuclear_Warhead_Storage_Building_1F_.28pt._2.29"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 4 - Nuclear Warhead Storage Building 1F (pt. 2)&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;Follow Otacon's directions. Take the stairs down and go the north door. When you arrive the Mk. III will open the door. Before it can do so, a Gekko will enter the room. You'll need to distract the Gekko so the Mk. III can open the door. &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; Here is one process to gun down the Gekko, though you'll expend quite a few bullets. Use the M4 Custom machine gun on its legs. This will bring it down on its knees. Then aim for the radar-looking device on the left of its head. It will eventually shatter. When this is accomplished, you'll need to aim for the ball-shaped device on the top if its head. This will eventually cause the Gekko to explode. &lt;/li&gt;&lt;li&gt;&lt;b&gt;NOTE:&lt;/b&gt; You can backtrack through storage building, through the canyon snowfield (collect the ammo in the field), and go back to the Tank Hangar. Go up to the second level (watch out for the Dwarf Gekko), to the shut door on the south side. Find the hidden &lt;a href="http://www.mahalo.com/Metal_Gear_Solid_4_Hidden_iPod_Tunes" title="Metal Gear Solid 4 Hidden iPod Tunes"&gt;iPod tune&lt;/a&gt; "Beyond the Bounds" from Zone of the Enders, and Suppressors for the M4. &lt;/li&gt;&lt;li&gt;Head east straight ahead on the snowy platform, and collect the Ammunition. To the left find more Ammunition before entering the Snowfield. Right as you enter the snowfield, enter the room off to left with an automatic door. Collect the items inside, and continue into the snowfield, triggering a cutscene. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_4_BOSS:_Crying_Wolf"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 4 BOSS: Crying Wolf&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;Crying Wolf is a mechanized wolf-like Beast. She will charge at Snake, throw grenades, and fire her Rail Gun. She can be very fast and seemingly appear out of nowhere. To make matters worse, the area is crawling with Haven Troopers. Here are a few techniques we used to take her down. &lt;/li&gt;&lt;li&gt;When the battle starts, find the ration underneath the tank right in front of you. Take moment to use the Mosin-Nagant to snipe out a few PMCs from a distance, underneath the tank. Take your time in general during this boss fight. &lt;/li&gt;&lt;li&gt;You'll need Night Vision activated in order to see through the snow storm.  &lt;/li&gt;&lt;li&gt;&lt;b&gt;Crying Wolf's Attacks:&lt;/b&gt; At close range, Crying Wolf will tackle Snake and cause major damage. Stay far away from her most of the time. Also, she can fire grenades at you. Finally, she arms a large Rail Gun that she will fire if she spots you. If the camera switches to first-person view from the point of the view of Crying Wolf, she is about to charge you. Dodge/roll out of the way. If you successfully dodge, you'll have a couple seconds to get a good shot or two in. At the same time, don't be afraid to get in Crying Wolf's face. You can easily dodge/roll out of the way when she charges you, and then reset for another shot. It's her Rail Gun that can be a problem. With the Night Vision Goggles enabled, aim directly for Crying Wolf's glowing white area on her body (her head). This is the only place she can take damage. &lt;/li&gt;&lt;li&gt;After an encounter with her, watch carefully to see which way she runs. Head that way to track her again.  &lt;/li&gt;&lt;li&gt;Spot crying wolf from a distance, and quickly hit her with the Mosin-Nagant. One shot alone knocks off nearly a quarter of her Psyche. &lt;/li&gt;&lt;li&gt;You can climb on top of the towers on either side of the snowfield. This isn't necessarily a good place to snipe Crying Wolf, but you can find a few good items up there. &lt;/li&gt;&lt;li&gt;Stay crawling as long as possible. This is the best way to spot her from afar, and hit her a couple times before she runs away.  &lt;/li&gt;&lt;li&gt;You can find a Five-seven Pistol on the Haven Soldiers.  &lt;/li&gt;&lt;li&gt;Stay away from the PMCs as much as possible. Triggering a unneeded alarm won't help you. If it's completely necessary, snipe the Haven Soldiers making your life difficult. Otherwise focus on Crying Wolf, and she'll go down soon enough. &lt;/li&gt;&lt;/ol&gt; &lt;ul&gt;&lt;li&gt;Blip.tv: &lt;a href="http://mahalovideogames.blip.tv/file/1006341/" class="external text" title="http://mahalovideogames.blip.tv/file/1006341/"&gt;&lt;i&gt;Metal Gear Solid 4&lt;/i&gt; - Act 4 - Crying Wolf Boss Fight&lt;/a&gt; &lt;small&gt;(Time: 3:27)&lt;/small&gt; &lt;/li&gt;&lt;li&gt;&lt;object type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;amp;feedurl=http%3A%2F%2Fmahalovideogames%2Eblip%2Etv%2Frss&amp;amp;file=http%3A%2F%2Fblip%2Etv%2Frss%2Fflash%2F1012671%3Freferrer%3Dblip%2Etv%26source%3D1&amp;amp;showplayerpath=http%3A%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf" allowfullscreen="true" id="showplayer" height="255" width="400"&gt;&lt;param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;amp;feedurl=http%3A%2F%2Fmahalovideogames%2Eblip%2Etv%2Frss&amp;amp;file=http%3A%2F%2Fblip%2Etv%2Frss%2Fflash%2F1012671%3Freferrer%3Dblip%2Etv%26source%3D1&amp;amp;showplayerpath=http%3A%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf"&gt;&lt;param name="quality" value="best"&gt;&lt;embed src="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;amp;feedurl=http%3A%2F%2Fmahalovideogames%2Eblip%2Etv%2Frss&amp;amp;file=http%3A%2F%2Fblip%2Etv%2Frss%2Fflash%2F1012671%3Freferrer%3Dblip%2Etv%26source%3D1&amp;amp;showplayerpath=http%3A%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf" quality="best" name="showplayer" type="application/x-shockwave-flash" height="255" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt; &lt;a name="Act_4_BOSS_-_Phase_2_-_Crying_Beauty"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 4 BOSS - Phase 2 - Crying Beauty&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; Remember to grab that certain &lt;a href="http://www.mahalo.com/Metal_Gear_Solid_4_Crying_Wolf_Doll" title="Metal Gear Solid 4 Crying Wolf Doll"&gt;secret item&lt;/a&gt; in the snowfield, if you killed Crying Wolf will all non-lethal attacks. You can find the item on the far north side of the map, against the wall. &lt;/li&gt;&lt;li&gt;Crying Beauty is, like her predecessors, a very easy fight. Stay about 10-15 feet away from her at all times, and continually shoot her. She will occasionally dodge your attacks, but will go down soon enough. &lt;/li&gt;&lt;li&gt;At the end of the fight, you'll get another &lt;a href="http://www.mahalo.com/Metal_Gear_Solid_4_Face_Camos" title="Metal Gear Solid 4 Face Camos"&gt;secret item&lt;/a&gt; if you took Crying Wolf down using non-lethal attacks.  &lt;/li&gt;&lt;li&gt;Invariably, you will receive the large Rail Gun she was manning.  &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_4_-_Blast_Furnace_and_Casting_Facility"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 4 - Blast Furnace and Casting Facility&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;Go through the door and trigger a call from Otacon.  &lt;/li&gt;&lt;li&gt;When it ends you'll be in the Blast Furnace.  &lt;/li&gt;&lt;li&gt;Take a second to head down the catwalks up on the top level area and collect all of the items.  &lt;/li&gt;&lt;li&gt;If the Dwarf Gekko get it in the way, you can take a shortcut past them and jump over the railing down to a lower level. Use this technique to go around them when they block the path. &lt;/li&gt;&lt;li&gt;Turn left from the entrance, and go all the way to the far side. Walk along the ledge there to the right to the get to the next area. Follow the catwalk to the end. Then drop all the way down on the left hand side to ground level. Walk up the panel and trigger it. The elevator will take a couple seconds to arrive. &lt;/li&gt;&lt;li&gt;&lt;b&gt;NOTE:&lt;/b&gt; You can always backtrack to the previous area to reset the alarm, if it gets out of hand.  &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_4_-_Blast_Furnace_PT._2"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 4 - Blast Furnace PT. 2&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;When the elevator door opens, there will be a Gekko right in front of you. Obviously, you'll need to avoid it.  &lt;/li&gt;&lt;li&gt;Wait until the Gekko has its back turned, and then make a crouching break for it along the west wall. If you dare to head to the right and collect the items there, it can be done. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_4_-_Casting_Facility_North"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 4 - Casting Facility North&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;Creep forward along the west wall. Use the large machinery in the area for crouched cover from the patrolling Dwarf Gekko. Wait until they are scanning an area pointing away from you, and then head east across the room, and enter the north door. You'll need to jump up over the conveyor belt, running past the Gekko to your right, and make a break for it. &lt;/li&gt;&lt;li&gt;Once you enter the north door, go down the ladder om the right and find Ammunition.  &lt;/li&gt;&lt;li&gt;Go through the door when you're ready to the next objective marker, and a new area.  &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_4_Underground_Base"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 4 Underground Base&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;Head forward, and collect the Ammunition at the foot of the stairs. Go through the crawlspace at your feet. Otacon will call you. &lt;/li&gt;&lt;li&gt;You'll need to get past the Drawf Gekko patrolling the room ahead. If you fall into the trap doors in the floor ahead, you will instantly die. &lt;/li&gt;&lt;li&gt;When the Gekko moves behind the corner to the right, crouch up behind the corner. Wait for it to move forward across the steps. When it does, move slowly across the steps, and then immediately to the right. Go up the steps to the top floor (there are a bunch of items up there: Noodles, Ammunition, RPG-7, etc.). Wait until the Gekko moves back down the stairs to the left, and then move back to the foot of the steps; then, wait until the second Gekko on the ceiling temporarily disengages its search beam near the exit, and then make crouched break for the door on the right. &lt;/li&gt;&lt;li&gt;Enter the door at the end of the hall to trigger a cutscene, and a boss fight against Vamp. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_4_BOSS:_Vamp"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 4 BOSS: Vamp&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;Vamp is an extremely powerful, vampire-like enemy. His CQC tactics are very threatening, and he has one especially confusing ability (which we'll get to...). Here are a few techniques we used to take Vamp down. &lt;/li&gt;&lt;li&gt;&lt;b&gt;Vamp's Attacks:&lt;/b&gt; He will jump all around the map, doing flips and other acrobatic moves, a spin/dance kick that causes major damage, a spinning hurricane kick, he throws heat-seeking knives, does close-quarters knife stabs and in general is very difficult to shoot. &lt;/li&gt;&lt;li&gt;We used the M4 Custom machine gun, which worked pretty well. When he stops moving, shoot him and cause as much damage as possible. &lt;/li&gt;&lt;li&gt;Stay far away from him at all times, and keep running around the map.  &lt;/li&gt;&lt;li&gt;The M4 Custom is a useful weapon against him.  &lt;/li&gt;&lt;li&gt;If you can keep him at a distance, he won't be much of a immediate threat.  &lt;/li&gt;&lt;li&gt;When he's rushing right at you, fire continuously with a machine gun, and dodge out of the way when he's about five feet away. He will then usually reset. &lt;/li&gt;&lt;li&gt;Don't stay directly in his line of sight for too long. He will throw knives at you, sometimes two at a time.  &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; When you deplete all of his life, he will stay down for about 5 seconds, and then he will rise again and completely regain his life. We admit, this was pretty confusing on our first playthrough. We took him down again this time depleting his Psyche with the Mosin-Nagant, same results. We then took him down yet again, using the M4 again. Again, he rose. Otacon exclaimed something about "what are we going to do?" We don't know, Otacon. That's what you're for. He had nothing. Through all of this, we got rather good at dodging his CQC attacks. &lt;/li&gt;&lt;li&gt;After exhausting nearly every weapon in our arsenal, including the Rail Gun, the Mosin-Nagant, the M4, the RPG-7, depleting all of his Psyche and his health at once (or trying to...), we decided to try something unorthodox, the Syringe. This, actually, his how you kill him. &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP/SPOILER:&lt;/b&gt; Quickly drain Vamp's health. When he falls, equip the Syringe. When he rises he will be temporarily vulnerable as he regenerates. Come up behind him, press &lt;b&gt;R1&lt;/b&gt; to grab him from behind, and then &lt;b&gt;Triangle&lt;/b&gt; to inject him with the Syringe. &lt;/li&gt;&lt;/ol&gt; &lt;ul&gt;&lt;li&gt;Blip.tv: &lt;a href="http://mahalovideogames.blip.tv/file/1007688/" class="external text" title="http://mahalovideogames.blip.tv/file/1007688/"&gt;&lt;i&gt;Metal Gear Solid 4&lt;/i&gt; - Act 4 - Vamp Boss Fight&lt;/a&gt; &lt;small&gt;(Time: 3:55)&lt;/small&gt; &lt;/li&gt;&lt;li&gt;&lt;object type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;amp;feedurl=http%3A%2F%2Fmahalovideogames%2Eblip%2Etv%2Frss&amp;amp;file=http%3A%2F%2Fblip%2Etv%2Frss%2Fflash%2F1014020%3Freferrer%3Dblip%2Etv%26source%3D1&amp;amp;showplayerpath=http%3A%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf" allowfullscreen="true" id="showplayer" height="255" width="400"&gt;&lt;param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;amp;feedurl=http%3A%2F%2Fmahalovideogames%2Eblip%2Etv%2Frss&amp;amp;file=http%3A%2F%2Fblip%2Etv%2Frss%2Fflash%2F1014020%3Freferrer%3Dblip%2Etv%26source%3D1&amp;amp;showplayerpath=http%3A%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf"&gt;&lt;param name="quality" value="best"&gt;&lt;embed src="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;amp;feedurl=http%3A%2F%2Fmahalovideogames%2Eblip%2Etv%2Frss&amp;amp;file=http%3A%2F%2Fblip%2Etv%2Frss%2Fflash%2F1014020%3Freferrer%3Dblip%2Etv%26source%3D1&amp;amp;showplayerpath=http%3A%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf" quality="best" name="showplayer" type="application/x-shockwave-flash" height="255" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt; &lt;a name="Act_4_BOSS:_Vamp_Phase_2"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 4 BOSS: Vamp Phase 2&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;When the cutscene ends, you'll need to destroy all the Gekko in the room, while Raiden fights it out with Vamp in split-screen.  &lt;/li&gt;&lt;li&gt;Use the Rail Gun on the Gekko's legs first. When they drop down onto their knees, fire straight at their head continuously. You might have to do this a couple of times, but they'll eventually fall. Ideally, aim right for the underside of their necks with the Rail Gun. &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; You can zoom in using &lt;b&gt;Triangle&lt;/b&gt;, and aim three well-placed shots with the Rail Gun right at their heads, and this will take them immediately down. &lt;/li&gt;&lt;li&gt;When they have all been eliminated, this will end this section. Watch the cutscene. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_4_-_Port_Area"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 4 - Port Area&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;When the cutscene ends and you regain control of Snake, you'll have five minutes to escape while piloting the Rex.  &lt;/li&gt;&lt;li&gt;&lt;b&gt;Weapons:&lt;/b&gt; Zoom in with &lt;b&gt;L1&lt;/b&gt; and then press &lt;b&gt;R1&lt;/b&gt; to shoot with the Gatling Gun. Be advised, the Gatling Gun can overheat. Also, you can press &lt;b&gt;R1&lt;/b&gt; to do a roundhouse kick if the Gekkos get too close for comfort. Additionally, there are two other selectable weapons. You can switch the FE Laser. To charge it, press and hold &lt;b&gt;R1&lt;/b&gt;, then let up and press &lt;b&gt;R1&lt;/b&gt; again to unleash the laser. If properly aimed, this is a one-hit kill. Also, use the AT Missile, pressing &lt;b&gt;R1&lt;/b&gt; to fire. Finally, you can launch yourself forward for a brutal tackle move using &lt;b&gt;X&lt;/b&gt;. Annihilate everything in site. Move briskly through the area. &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; You may find it useful to just launch yourself through crowds of Gekko (press &lt;b&gt;X&lt;/b&gt;) if you're short on time. You'll take some damage, but this will push you through. When you finally make it to the end of the pathway you will trigger a cutscene, and one last boss battle in Act 4. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_4_BOSS:_Metal_Ray"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 4 BOSS: Metal Ray&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;Ocelot is manning the Metal Ray, and you will be manning the Rex. &lt;/li&gt;&lt;li&gt;Otacon will yell something like "wait for it to reload!" Follow Otacon's advice. If you use cover liberally, this will be a fairly easy fight. &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; You can dodge to the side, using &lt;b&gt;L&lt;/b&gt; + &lt;b&gt;X&lt;/b&gt;. This is essential while fighting Metal Ray. When he fires missiles at you, dodge to the side, and then fire back with a couple AT Missiles. You'll need to constantly use cover during this fight. &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; The main strategy for destroying the Metal Ray is as follows: Take cover behind one of the large metal boxes whenever you can, and wait for Ocelot to unload all of his ammo. He will need to reload at some point. When he pauses, face him directly and use the AT Missiles, which we found to be the most effective weapon against him overall. After you've taken off a chunk of his health, take cover behind one of the boxes again and reset. &lt;/li&gt;&lt;li&gt;he will occasionally jump into the water, and then jump out to try and ambush you.  &lt;/li&gt;&lt;li&gt;&lt;b&gt;Metal Ray Attacks:&lt;/b&gt; Gatling Gun, missiles.  &lt;/li&gt;&lt;li&gt;When the Metal Ray goes down watch the cutscene. &lt;/li&gt;&lt;/ol&gt; &lt;ul&gt;&lt;li&gt;Blip.tv: &lt;a href="http://mahalovideogames.blip.tv/file/1007753/" class="external text" title="http://mahalovideogames.blip.tv/file/1007753/"&gt;&lt;i&gt;Metal Gear Solid 4&lt;/i&gt; - Act 4 - Metal Ray Boss Fight&lt;/a&gt; &lt;small&gt;(Time: 3:55)&lt;/small&gt; &lt;/li&gt;&lt;li&gt;&lt;object type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;amp;feedurl=http%3A%2F%2Fmahalovideogames%2Eblip%2Etv%2Frss&amp;amp;file=http%3A%2F%2Fblip%2Etv%2Frss%2Fflash%2F1014085%3Freferrer%3Dblip%2Etv%26source%3D1&amp;amp;showplayerpath=http%3A%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf" allowfullscreen="true" id="showplayer" height="255" width="400"&gt;&lt;param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;amp;feedurl=http%3A%2F%2Fmahalovideogames%2Eblip%2Etv%2Frss&amp;amp;file=http%3A%2F%2Fblip%2Etv%2Frss%2Fflash%2F1014085%3Freferrer%3Dblip%2Etv%26source%3D1&amp;amp;showplayerpath=http%3A%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf"&gt;&lt;param name="quality" value="best"&gt;&lt;embed src="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;amp;feedurl=http%3A%2F%2Fmahalovideogames%2Eblip%2Etv%2Frss&amp;amp;file=http%3A%2F%2Fblip%2Etv%2Frss%2Fflash%2F1014085%3Freferrer%3Dblip%2Etv%26source%3D1&amp;amp;showplayerpath=http%3A%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf" quality="best" name="showplayer" type="application/x-shockwave-flash" height="255" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt; &lt;a name="Act_5:_Old_Sun"&gt;&lt;/a&gt;&lt;h2&gt; &lt;span class="mw-headline"&gt;Act 5: Old Sun&lt;/span&gt;&lt;/h2&gt; &lt;ol&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; Follow the on-screen prompts to obtain flashbacks with &lt;b&gt;X&lt;/b&gt; whenever they appear.  &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_5_-_Ship_Bow"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 5 - Ship Bow&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;&lt;b&gt;NOTE:&lt;/b&gt; As the Act starts, a message will come up informing you of the fact that Drebin's products are all half-off. Take this opportunity to fully stock up with whatever you need. You can buy the most expensive weapon in the game, the Tanegashima, for 500,000 DP (!). Our weapons lineup for this section was: Mk. 2 Pistol, Rail Gun, M4 Custom, AK 102 and Twin Barrel Shotgun, so we made sure all those were fully stocked. &lt;/li&gt;&lt;li&gt;When you regain control of Snake, you'll be on the extreme south end of the ship. You need to make your way all the way to the extreme north end. Stealth is the name of the game in this entire sequence. You'll need to eliminate Haven Soldiers as they get in your way, but otherwise sneak everywhere. Never break cover, crouching or crawling at all times. &lt;/li&gt;&lt;li&gt;The basic route we chose, was to hug the west wall as much as possible, and head straight for the north objective marker.  &lt;/li&gt;&lt;li&gt;Two Haven Soldiers will invade your personal bubble straight away. Stay crouched behind the cargo.  &lt;/li&gt;&lt;li&gt;Wait until the first Haven Soldier comes slowly around the left side of the cargo. Keep your Mk. 2 trained right where he will appear (we found that the Mosin-Nagant was too loud, and triggers the alarm). Take him down from a crawling position, right when he appears. For the second Haven Soldier, creep around to the right side of the cargo, and take her out while she has her back turned (or whenever you have a safe shot). &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; When the first two Haven Soldiers are down, find the trapdoor right at your feet, which will lead you to the right under the metal grating. Follow the underground crawlspace and find the "Metal Gear Solid Main Theme (The Document Remix)." &lt;/li&gt;&lt;li&gt;Head back out above ground, and crawl to the left, hugging the west wall. Move forward cautiously. Two more Haven Soldiers will drop down in front of you, near a large cargo container connected to the right-hand wall. To avoid them, crawl through the crawlspace at your feet on the right, and stay hidden until they pass by (watch your Solid Eye). When they're gone, crawl back out and keep going to the right, crawling the whole time. &lt;/li&gt;&lt;li&gt;Continue forward. Crouch behind the slim stack of cargo pinned to the wall on the right. A Haven Soldier will eventually head your way. What makes this part hard, is he doesn't come around so you can shoot him from your hiding place. You'll need to keep an eye on him, and wait until he turns his back and heads back the other way. Then pop out of cover and shoot him in the back. &lt;/li&gt;&lt;li&gt;Continue forward to the left wall, and then lay down facing the east hallway. From here, you can use the Mk. 2 to snipe any Have Soldiers as soon as they come into view. This gets complicated when other Haven Soldiers come onto the scene, and wake up their fallen brethren. You may have to unload quite a few Mk. 2 darts, but if you stay crouched and have good aim, you should be successful. &lt;/li&gt;&lt;li&gt;When that batch in the east hall are down, continue north, and perch behind the corner on the right. &lt;/li&gt;&lt;li&gt;Wait for the next approaching Haven Soldier to approach (the previous Haven Soldier may even act as bait). Keep the Mk. 2 trained right on the area when he will appear, and shoot as soon as you see uniform. &lt;/li&gt;&lt;li&gt;Head north, and crawl across the east hallway, all the way to the east wall. Two Haven Soldiers will likely drop down from above. If you're crawling, you should be able to hit them both quick and they'll pass out. Make it all the way to the east wall. &lt;/li&gt;&lt;li&gt;Then crawl north, stand, and hold &lt;b&gt;Triangle&lt;/b&gt; to shimmy between two boxes and a thick pillar. When you're through, continue to crawl towards the objective marker. Two final Haven Soldiers will be blocking the exit. To take them down, peek out from the box on the left, and shoot them down one by one. &lt;/li&gt;&lt;li&gt;Continue towards the objective marker. The Gekko may pass by you on the left. Keep crawling.  &lt;/li&gt;&lt;li&gt;When you come around the northeast corner, there will be two Gekkos in the middle section ahead. Stay completely put, and the two Gekkos will inexplicably get destroyed by air fire from above. When that Gekko is down, make a crawling break for the door (make sure the final one has his back turned). &lt;/li&gt;&lt;li&gt;Tap &lt;b&gt;Triangle&lt;/b&gt; repeatedly to open the door and get inside! If you made it through without triggering the alert, congrats on a stealth-only playthough of the Ship Bow. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_5_-_Command_Center"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 5 - Command Center&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;Collect the Ammunition in the next room after the elevator lands, and then move through to the next room and trigger the cutscene and boss fight with Screaming Mantis. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_5_BOSS:_Psycho_Mantis"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 5 BOSS: Psycho Mantis&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;When the cutscene ends, mow over all of the Have Soldiers in this area (we abandoned all pretense of stealth during this section. Although the Mosin-Nagant helps immensely during the second wave of soldiers, which attack from the balcony). &lt;/li&gt;&lt;li&gt;When the first wave of ground troops are down, a second batch will attack from above. Use a long-range weapon of your choice to get ride of them. Hide behind the computers as much as possible to avoid getting hit. &lt;/li&gt;&lt;li&gt;Finally, when the balcony troops are down, one last wave of them approaches on the ground again. We switched to the Mosin-Nagant for this part, to eliminate them from afar. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_5_BOSS:_Psycho_Mantis_PT._2"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 5 BOSS: Psycho Mantis PT. 2&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;Psycho Mantis will now attack you directly. Meryl will now be under her power, and will also attack you. Always use tranqs on her, and be careful she doesn't lose too much health (it's game over if she dies). &lt;/li&gt;&lt;li&gt;When the cutscene ends, immediately put Meryl to sleep, and any Haven Soldiers right near you.  &lt;/li&gt;&lt;li&gt;When your nearest enemies are down, aim for Psycho Mantis. But...you'll notice that she is stopping you from firing at her all. You'll have to figure out how to take shots at her. Try your best before reading the next section. &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP/SPOILER:&lt;/b&gt; After trying quite a few different tactics (including C4, grenade launchers, etc.), we discovered that you must use the Syringe in order to break her psychic hold on Snake (the Syringe seems to be the "what do I do now?" boss battle weapon). Once this is accomplished, Psycho Mantis will start flying all around the room. Then, you'll need to figure out how to damage her. Again, try your best to figure out how to damage Screaming Mantis before reading the below section. &lt;/li&gt;&lt;li&gt;&lt;b&gt;Psycho Mantis' Attacks:&lt;/b&gt; Controlling bodies, teleporting at you and causing melee damage, shooting blades at you, and shooting slow-moving darts. &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP/SPOILER:&lt;/b&gt; Like any big boss, Screaming Mantis has a weak spot. The two flying dolls on her left and right stand out quite a bit. Upon shooting at them, if you nail a direct hit (we used the Mosin-Nagant), this will trigger the last phase of the battle, where she will become much more aggressive. The general tactics remain the same. &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; You will notice puppet strings hanging down from Snake, and you may also notice that Psycho Mantis physically pushes your shots out of the way. It's time to use the Syringe again, which will disable her psychological control over Snake and give you a solid chance to snipe her dolls (we used the Mosin-Nagant to aim carefully). &lt;/li&gt;&lt;li&gt;Hitting her floating dolls can be particularly difficult, especially when she uses human shields (like Meryl) to guard her. Use your tranqs to put the human shields to sleep, which will make them drop. &lt;/li&gt;&lt;li&gt;In general, keep moving along the outer perimeter, taking careful shots wherever you can.  &lt;/li&gt;&lt;li&gt;Use the Mosin-Nagant to zoom in and precisely target either of the dolls. This works relatively well, especially when her human shields are down and she floats in a stationary position for a couple seconds. &lt;/li&gt;&lt;li&gt;Alternatively, when she is floating alone we were able to unload on her with the MP4 grenade launcher, and hit the dolls with proximity damage. This caused the &lt;a href="http://www.mahalo.com/Metal_Gear_Solid_4_Sorrow_Doll" title="Metal Gear Solid 4 Sorrow Doll"&gt;Sorrow Doll&lt;/a&gt; to drop first.  &lt;/li&gt;&lt;li&gt;When the sorrow doll is down, go ahead and collect it. After this, it's a mere matter of using the Mosin-Nagant to zoom in and target the last one. &lt;/li&gt;&lt;li&gt;Run and collect the Psycho Mantis Doll when it drops. Follow the on-screen prompts and use the Psycho Mantis doll on Screaming Mantis. You will be able to quickly shake her to death. &lt;/li&gt;&lt;/ol&gt; &lt;ul&gt;&lt;li&gt;Blip.tv: &lt;a href="http://mahalovideogames.blip.tv/file/1007984/" class="external text" title="http://mahalovideogames.blip.tv/file/1007984/"&gt;&lt;i&gt;Metal Gear Solid 4&lt;/i&gt; - Act 5 - Screaming Mantis Boss Fight&lt;/a&gt; &lt;small&gt;(Time: 2:44)&lt;/small&gt; &lt;/li&gt;&lt;li&gt;&lt;object type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;amp;feedurl=http%3A%2F%2Fmahalovideogames%2Eblip%2Etv%2Frss&amp;amp;file=http%3A%2F%2Fblip%2Etv%2Frss%2Fflash%2F1014316%3Freferrer%3Dblip%2Etv%26source%3D1&amp;amp;showplayerpath=http%3A%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf" allowfullscreen="true" id="showplayer" height="255" width="400"&gt;&lt;param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;amp;feedurl=http%3A%2F%2Fmahalovideogames%2Eblip%2Etv%2Frss&amp;amp;file=http%3A%2F%2Fblip%2Etv%2Frss%2Fflash%2F1014316%3Freferrer%3Dblip%2Etv%26source%3D1&amp;amp;showplayerpath=http%3A%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf"&gt;&lt;param name="quality" value="best"&gt;&lt;embed src="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;amp;feedurl=http%3A%2F%2Fmahalovideogames%2Eblip%2Etv%2Frss&amp;amp;file=http%3A%2F%2Fblip%2Etv%2Frss%2Fflash%2F1014316%3Freferrer%3Dblip%2Etv%26source%3D1&amp;amp;showplayerpath=http%3A%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf" quality="best" name="showplayer" type="application/x-shockwave-flash" height="255" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt; &lt;a name="Act_5_BOSS_-_Screaming_Beauty"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 5 BOSS - Screaming Beauty&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;Like all of her predecessors, Screaming Beauty is a cinch. Just target her mid-section from about 10 feet away, and she'll go down eventually. Don't let her get too close. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_5_-_Missile_Hangar"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 5 - Missile Hangar&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;Move forward towards the door on the other side of the catwalk. You're heading towards your final destination. Go through the door into the next room, continue straight. Keep going through the consecutive system of catwalks, until the next cutscene occurs. &lt;/li&gt;&lt;li&gt;When the cutscene ends, you'll need to get Snake past a swarm of Dwarf Gekko. An effective weapon against them is the AK102. It may take a few seconds to eliminate all of them, but there is little danger of taking damage at this point. Just stay back and destroy them. &lt;/li&gt;&lt;li&gt;Alternatively, you can just keep pressing &lt;b&gt;X&lt;/b&gt; to dive right through the Dwarf Gekkos indefinitely, without taking damage. Just keep pressing forwards and &lt;b&gt;X&lt;/b&gt; nonstop.  &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_5_BOSS:_Ocelot_PT._1"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 5 BOSS: Ocelot PT. 1&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;When final fight with Ocelot begins, you will notice two things: this is a fistfight only, no guns allowed, and also your range is limited. You will only be able to sidle back and forth. &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; the general strategy for this section of the boss fight, is to move in for a short flurry of attacks (keep tapping &lt;b&gt;R1&lt;/b&gt;), and then move out of range to reset. Press &lt;b&gt;L1&lt;/b&gt; constantly whenever not attacking to block Ocelot's combos. &lt;/li&gt;&lt;li&gt;Follow the onscreen prompts whenever they occur. Occasionally you will need to push either &lt;b&gt;L1&lt;/b&gt; or &lt;b&gt;Triangle&lt;/b&gt; to pin Ocelot against walls, choke him, use CQC, etc. &lt;/li&gt;&lt;li&gt;Charge Move: Press &lt;b&gt;X&lt;/b&gt; to charge him, and then &lt;b&gt;R1&lt;/b&gt; to follow it up with an attack combo.  &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_5_BOSS:_Ocelot_PT._2"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 5 BOSS: Ocelot PT. 2&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;Snake's health will reset at the beginning of the fight, raising to almost full capacity. &lt;/li&gt;&lt;li&gt;Ocelot will be more powerful in this section. He will use one extremely powerful charged punch attack that takes away major damage. You can see him charging up for it pretty obviously. When he does, either quickly lunge in pressing &lt;b&gt;X&lt;/b&gt; to wallop him in the stomach (displays a cool animation), or dodge to the side to avoid it altogether.  &lt;/li&gt;&lt;li&gt;&lt;b&gt;TIP:&lt;/b&gt; The strategy during this section is basically the same, except you have to be more careful of his charge-punch. Block during his normal combos, and unleash a combo of your own when he is finishes. Don't get greedy, take your time and damage him modestly and then move out of range. &lt;/li&gt;&lt;/ol&gt; &lt;ul&gt;&lt;li&gt;Blip.tv: &lt;a href="http://mahalovideogames.blip.tv/file/1010120/" class="external text" title="http://mahalovideogames.blip.tv/file/1010120/"&gt;&lt;i&gt;Metal Gear Solid 4&lt;/i&gt; - Act  5&lt;i&gt; - Liquid Ocelot Boss Fight&lt;/i&gt;&lt;/a&gt;&lt;i&gt; &lt;small&gt;(Time: 7:53)&lt;/small&gt;&lt;/i&gt; &lt;/li&gt;&lt;li&gt;&lt;object type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;amp;feedurl=http%3A%2F%2Fmahalovideogames%2Eblip%2Etv%2Frss&amp;amp;file=http%3A%2F%2Fblip%2Etv%2Frss%2Fflash%2F1016451%3Freferrer%3Dblip%2Etv%26source%3D1&amp;amp;showplayerpath=http%3A%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf" allowfullscreen="true" id="showplayer" height="255" width="400"&gt;&lt;param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;amp;feedurl=http%3A%2F%2Fmahalovideogames%2Eblip%2Etv%2Frss&amp;amp;file=http%3A%2F%2Fblip%2Etv%2Frss%2Fflash%2F1016451%3Freferrer%3Dblip%2Etv%26source%3D1&amp;amp;showplayerpath=http%3A%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf"&gt;&lt;param name="quality" value="best"&gt;&lt;embed src="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;amp;feedurl=http%3A%2F%2Fmahalovideogames%2Eblip%2Etv%2Frss&amp;amp;file=http%3A%2F%2Fblip%2Etv%2Frss%2Fflash%2F1016451%3Freferrer%3Dblip%2Etv%26source%3D1&amp;amp;showplayerpath=http%3A%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf" quality="best" name="showplayer" type="application/x-shockwave-flash" height="255" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt; &lt;a name="Act_5_BOSS:_Ocelot_PT._3"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 5 BOSS: Ocelot PT. 3&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;Your health bar will switch to white during this section, for whatever reason. Use the same tactics as before. Block constantly when you're not striking (press &lt;b&gt;L1&lt;/b&gt;), and wait for him to finish his combos before finishing your own. &lt;/li&gt;&lt;/ol&gt; &lt;a name="Act_5_BOSS:_Ocelot_PT._4"&gt;&lt;/a&gt;&lt;h3&gt; &lt;span class="mw-headline"&gt;Act 5 BOSS: Ocelot PT. 4&lt;/span&gt;&lt;/h3&gt; &lt;ol&gt;&lt;li&gt;When you regain control over Snake, simply move in and execute a couple more solid punches, which will end the fight. &lt;/li&gt;&lt;/ol&gt;Congratulations You just completed Metal Gear Solid 4, now sit back and get comfortable cause your in for one of the longest cutscenes ever.....seriously its like a full cgi movie, theres some more after the credits aswell don't miss it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4903317470862907208-154574210264746872?l=deanystipsandtricks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.mahalo.com/Metal_Gear_Solid_4_Walkthrough' title='Metal Gear Solid 4: Guns of the Patriots (PS3)'/><link rel='replies' type='application/atom+xml' href='http://deanystipsandtricks.blogspot.com/feeds/154574210264746872/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4903317470862907208&amp;postID=154574210264746872&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4903317470862907208/posts/default/154574210264746872'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4903317470862907208/posts/default/154574210264746872'/><link rel='alternate' type='text/html' href='http://deanystipsandtricks.blogspot.com/2008/06/metal-gear-solid-4-guns-of-patriots.html' title='Metal Gear Solid 4: Guns of the Patriots (PS3)'/><author><name>Deany</name><uri>http://www.blogger.com/profile/10552631783536987348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
